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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_guapmole-13 | ||||||||
| 22 | 11 | 9 | +11 | 158, better than 99% at Level 9 | 1.85, better than 99% at Level 9 | |||
| 21 | 12 | 3 | +9 | 112, better than 99% at Level 5 | 1.78, better than 99% at Level 5 | |||
| 11 | 10 | 6 | +1 | 67, better than 12% at Level 4 | 1.05, better than 77% at Level 4 | |||
| 9 | 7 | 4 | +2 | 48, better than 1% at Level 5 | 0.96, better than 44% at Level 5 | |||
| 0 | 5 | 1 | -5 | 7, better than 1% at Level 2 | 0.58, better than 6% at Level 2 | |||
| team_Sub9min4 | ||||||||
| 16 | 13 | 5 | +3 | 111, better than 99% at Level 5 | 1.18, better than 93% at Level 5 | |||
| 11 | 13 | 3 | -2 | 54, better than 1% at Level 7 | 0.90, better than 13% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_guapmole-13 | |||
| 122, better than 80% at Level 9 | 5, better than 48% at Level 9 | 5 | |
| 69, better than 61% at Level 5 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 14 |
| 2 |
| -3 |
| 71, better than 22% at Level 4 |
| 0.82, better than 13% at Level 4 |
| 7 | 11 | 2 | -4 | 46, better than 1% at Level 3 | 0.67, better than 4% at Level 3 |
| 7 | 13 | 2 | -6 | 52, better than 1% at Level 5 | 0.57, better than 1% at Level 5 |
| 4 |
| 62, better than 64% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 2, better than 16% at Level 5 | 3, better than 43% at Level 5 | 7 |
| 24, better than 38% at Level 2 | 0, better than 1% at Level 2 | 0 |
| team_Sub9min4 | |||
|---|---|---|---|
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 0, better than 1% at Level 7 | 5, better than 56% at Level 7 | 9 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 3 | |
| 120, better than 92% at Level 3 | 5, better than 76% at Level 3 | 4 | |
| 29, better than 32% at Level 5 | 4, better than 53% at Level 5 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.