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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_s1sul1k113 | ||||||||
| 28 | 18 | 4 | +10 | 113, better than 97% at Level 9 | 1.69, better than 98% at Level 9 | |||
| 16 | 13 | 5 | +3 | 67, better than 4% at Level 8 | 1.13, better than 82% at Level 8 | |||
| 15 | 19 | 6 | -4 | 61, better than 1% at Level 8 | 0.81, better than 3% at Level 8 | |||
| 14 | 19 | 6 | -5 | 83, better than 57% at Level 8 | 0.75, better than 1% at Level 8 | |||
| 15 | 20 | 3 | -5 | 65, better than 3% at Level 7 | 0.71, better than 2% at Level 7 | |||
| team_LalkaLaIka11 | ||||||||
| 25 | 15 | 3 | +10 | 106, better than 97% at Level 9 | 1.52, better than 97% at Level 9 | |||
| 20 | 19 | 8 | +1 | 96, better than 95% at Level 8 | 1.04, better than 55% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_s1sul1k113 | |||
| 60, better than 25% at Level 9 | 13, better than 85% at Level 9 | 16 | |
| 25, better than 15% at Level 8 | 3, better than 25% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 19 |
| 5 |
| -3 |
| 67, better than 3% at Level 9 |
| 0.87, better than 8% at Level 9 |
| 15 | 16 | 5 | -1 | 68, better than 4% at Level 8 | 0.87, better than 6% at Level 8 |
| 12 | 19 | 3 | -7 | 62, better than 2% at Level 8 | 0.64, better than 1% at Level 8 |
| 8 |
| 60, better than 29% at Level 8 | 13, better than 87% at Level 8 | 10 |
| 15, better than 12% at Level 8 | 7, better than 51% at Level 8 | 11 |
| 13, better than 14% at Level 7 | 9, better than 69% at Level 7 | 12 |
| team_LalkaLaIka11 | |||
|---|---|---|---|
| 151, better than 71% at Level 9 | 4, better than 27% at Level 9 | 7 | |
| 184, better than 86% at Level 8 | 3, better than 25% at Level 8 | 6 | |
| 18, better than 11% at Level 9 | 2, better than 17% at Level 9 | 5 | |
| 87, better than 42% at Level 8 | 10, better than 72% at Level 8 | 10 | |
| 65, better than 31% at Level 8 | 2, better than 19% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.