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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_excusme13 | ||||||||
| 21 | 14 | 2 | +7 | 84, better than 65% at Level 9 | 1.46, better than 96% at Level 9 | |||
| 20 | 17 | 4 | +3 | 75, better than 19% at Level 10 | 1.19, better than 89% at Level 10 | |||
| 18 | 18 | 4 | 0 | 86, better than 71% at Level 9 | 0.93, better than 18% at Level 9 | |||
| 15 | 19 | 10 | -4 | 89, better than 86% at Level 9 | 0.86, better than 7% at Level 9 | |||
| 13 | 16 | 4 | -3 | 69, better than 5% at Level 9 | 0.75, better than 1% at Level 9 | |||
| team_Koc34210 | ||||||||
| 19 | 16 | 1 | +3 | 81, better than 50% at Level 9 | 1.09, better than 65% at Level 9 | |||
| 20 | 19 | 6 | +1 | 100, better than 96% at Level 10 | 1.07, better than 59% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_excusme13 | |||
| 0, better than 1% at Level 9 | 5, better than 35% at Level 9 | 13 | |
| 49, better than 18% at Level 10 | 13, better than 85% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 18 |
| 6 |
| 0 |
| 98, better than 94% at Level 10 |
| 1.06, better than 55% at Level 10 |
| 15 | 16 | 5 | -1 | 75, better than 23% at Level 7 | 0.97, better than 29% at Level 7 |
| 11 | 19 | 3 | -8 | 43, better than 1% at Level 8 | 0.59, better than 1% at Level 8 |
| 11 |
| 14, better than 10% at Level 9 | 8, better than 57% at Level 9 | 16 |
| 109, better than 52% at Level 9 | 2, better than 17% at Level 9 | 3 |
| 54, better than 24% at Level 9 | 2, better than 17% at Level 9 | 2 |
| team_Koc34210 | |||
|---|---|---|---|
| 45, better than 20% at Level 9 | 4, better than 28% at Level 9 | 5 | |
| 40, better than 15% at Level 10 | 4, better than 25% at Level 10 | 3 | |
| 49, better than 18% at Level 10 | 1, better than 11% at Level 10 | 5 | |
| 133, better than 73% at Level 7 | 7, better than 57% at Level 7 | 5 | |
| 31, better than 18% at Level 8 | 2, better than 20% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.