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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_maitow13 | ||||||||
| 22 | 13 | 3 | +9 | 89 | 1.48 | |||
| 18 | 14 | 7 | +4 | 91 | 1.28 | |||
| 20 | 16 | 7 | +4 | 103 | 1.18 | |||
| 17 | 18 | 2 | -1 | 76, better than 41% at Level 4 | 0.90, better than 29% at Level 4 | |||
| 14 | 15 | 6 | -1 | 73, better than 23% at Level 5 | 0.82, better than 7% at Level 5 | |||
| team_Yaroslaaveee10 | ||||||||
| borodynskyi–Steam profile of borodynskyi (opens in a new tab) | 21 | 16 | 5 | +5 | 90 | 1.44 | ||
| 15 | 16 | 4 | -1 | 59 | 0.97 | |||
| 16 | 19 | 5 | -3 | 84 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_maitow13 | |||
| 30 | 1 | 1 | |
| 81 | 7 | 9 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0.93 |
| eTOSSI–Steam profile of eTOSSI (opens in a new tab) | 13 | 19 | 7 | -6 | 79 | 0.72 |
|---|
| 11 | 21 | 7 | -10 | 71, better than 11% at Level 7 | 0.55, better than 1% at Level 7 |
| 28 |
| 0 |
| 0 |
| 74, better than 58% at Level 4 | 3, better than 42% at Level 4 | 4 |
| 97, better than 63% at Level 5 | 0, better than 1% at Level 5 | 2 |
| team_Yaroslaaveee10 | |||
|---|---|---|---|
| borodynskyi–Steam profile of borodynskyi (opens in a new tab) | 80 | 2 | 2 |
| 52 | 10 | 11 | |
| 119 | 1 | 2 | |
| eTOSSI–Steam profile of eTOSSI (opens in a new tab) | 188 | 9 | 9 |
| 124, better than 69% at Level 7 | 5, better than 42% at Level 7 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.