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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_hikaruwi19 | ||||||||
| 31 | 23 | 5 | +8 | 94 | 1.25 | |||
| 31 | 27 | 9 | +4 | 93, better than 95% at Level 7 | 1.24, better than 94% at Level 7 | |||
| 23 | 25 | 6 | -2 | 72, better than 14% at Level 6 | 0.92, better than 17% at Level 6 | |||
| 24 | 30 | 14 | -6 | 88, better than 83% at Level 7 | 0.81, better than 2% at Level 7 | |||
| 1 | 6 | 1 | -5 | 6 | 0.70 | |||
| team__Art1st16 | ||||||||
| 34 | 23 | 5 | +11 | 91, better than 92% at Level 7 | 1.41, better than 96% at Level 7 | |||
| 31 | 31 | 10 | 0 | 101, better than 97% at Level 6 | 1.08, better than 72% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_hikaruwi19 | |||
| 66 | 11 | 27 | |
| 329, better than 96% at Level 7 | 9, better than 49% at Level 7 | 13 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| KOMLAINPRIMELevel 6Steam profile of KOMLAINPRIME (opens in a new tab) |
|---|
| 27 |
| 26 |
| 8 |
| +1 |
| 87, better than 82% at Level 6 |
| 1.04, better than 58% at Level 6 |
| 24 | 30 | 12 | -6 | 86, better than 74% at Level 7 | 0.94, better than 25% at Level 7 |
| 7 | 11 | 4 | -4 | 23, better than 1% at Level 7 | 0.73, better than 1% at Level 7 |
| 165, better than 65% at Level 6 |
| 4, better than 29% at Level 6 |
| 6 |
| 117, better than 43% at Level 7 | 3, better than 22% at Level 7 | 6 |
| 0 | 0 | 0 |
| team__Art1st16 | |||
|---|---|---|---|
| 43, better than 20% at Level 7 | 6, better than 35% at Level 7 | 17 | |
| 36, better than 21% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| KOMLAINPRIMELevel 6Steam profile of KOMLAINPRIME (opens in a new tab) | 291, better than 94% at Level 6 | 1, better than 18% at Level 6 | 4 |
| 64, better than 25% at Level 7 | 16, better than 80% at Level 7 | 20 | |
| 11, better than 12% at Level 7 | 1, better than 16% at Level 7 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.