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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mini3ben8 | ||||||||
| 21 | 16 | 4 | +5 | 113, better than 99% at Level 5 | 1.33, better than 98% at Level 5 | |||
| 11 | 15 | 2 | -4 | 55, better than 1% at Level 4 | 0.81, better than 11% at Level 4 | |||
| 14 | 17 | 6 | -3 | 81, better than 52% at Level 6 | 0.80, better than 4% at Level 6 | |||
| 13 | 18 | 4 | -5 | 73, better than 17% at Level 7 | 0.74, better than 3% at Level 7 | |||
| 12 | 18 | 5 | -6 | 61, better than 3% at Level 4 | 0.73, better than 3% at Level 4 | |||
| team_fleent8813 | ||||||||
| 22 | 11 | 6 | +11 | 106, better than 99% at Level 6 | 1.62, better than 99% at Level 6 | |||
| 20 | 15 | 6 | +5 | 95, better than 94% at Level 7 | 1.20, better than 91% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mini3ben8 | |||
| 99, better than 69% at Level 5 | 1, better than 23% at Level 5 | 5 | |
| 116, better than 83% at Level 4 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 6 |
| +1 |
| 79, better than 51% at Level 5 |
| 0.95, better than 39% at Level 5 |
| 16 | 17 | 9 | -1 | 93, better than 96% at Level 3 | 0.93, better than 57% at Level 3 |
| 10 | 14 | 5 | -4 | 61, better than 12% at Level 3 | 0.70, better than 9% at Level 3 |
| 13 |
| 2, better than 11% at Level 6 | 0, better than 1% at Level 6 | 0 |
| 2, better than 11% at Level 7 | 3, better than 30% at Level 7 | 3 |
| 0, better than 1% at Level 4 | 3, better than 44% at Level 4 | 3 |
| team_fleent8813 | |||
|---|---|---|---|
| 172, better than 93% at Level 6 | 2, better than 27% at Level 6 | 4 | |
| 50, better than 31% at Level 7 | 3, better than 30% at Level 7 | 2 | |
| 47, better than 38% at Level 5 | 5, better than 54% at Level 5 | 12 | |
| 149, better than 92% at Level 3 | 3, better than 52% at Level 3 | 3 | |
| 5, better than 22% at Level 3 | 1, better than 36% at Level 3 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.