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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-K1LLERAIM-13 | ||||||||
| 17 | 8 | 3 | +9 | 88, better than 80% at Level 10 | 1.44, better than 98% at Level 10 | |||
| 16 | 10 | 7 | +6 | 88, better than 82% at Level 8 | 1.40, better than 99% at Level 8 | |||
| 13 | 14 | 7 | -1 | 91, better than 85% at Level 10 | 0.98, better than 27% at Level 10 | |||
| 12 | 11 | 1 | +1 | 63, better than 1% at Level 10 | 0.97, better than 25% at Level 10 | |||
| 9 | 12 | 7 | -3 | 63, better than 1% at Level 10 | 0.75, better than 1% at Level 10 | |||
| team_Gooflaarson5 | ||||||||
| 15 | 10 | 3 | +5 | 87, better than 74% at Level 10 | 1.25, better than 91% at Level 10 | |||
| 10 | 14 | 2 | -4 | 60 | 1.00 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-K1LLERAIM-13 | |||
| 140, better than 82% at Level 10 | 4, better than 32% at Level 10 | 4 | |
| 216, better than 99% at Level 8 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 6 |
| -3 |
| 99, better than 96% at Level 10 |
| 0.76, better than 1% at Level 10 |
| 8 | 11 | 0 | -3 | 47, better than 1% at Level 9 | 0.69, better than 1% at Level 9 |
| 8 | 16 | 5 | -8 | 65, better than 1% at Level 10 | 0.56, better than 1% at Level 10 |
| 5 |
| 239, better than 99% at Level 10 | 1, better than 12% at Level 10 | 8 |
| 186, better than 96% at Level 10 | 5, better than 41% at Level 10 | 10 |
| 202, better than 97% at Level 10 | 4, better than 32% at Level 10 | 5 |
| team_Gooflaarson5 | |||
|---|---|---|---|
| 35, better than 17% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 42 | 0 | 0 | |
| 223, better than 99% at Level 10 | 8, better than 69% at Level 10 | 6 | |
| 50, better than 28% at Level 9 | 2, better than 20% at Level 9 | 2 | |
| 309, better than 99% at Level 10 | 7, better than 60% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.