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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Branlouis8611 | ||||||||
| 18 | 15 | 3 | +3 | 74, better than 23% at Level 6 | 1.20, better than 91% at Level 6 | |||
| 22 | 21 | 5 | +1 | 83, better than 87% at Level 3 | 1.04, better than 86% at Level 3 | |||
| 16 | 17 | 6 | -1 | 63, better than 1% at Level 7 | 0.89, better than 13% at Level 7 | |||
| 18 | 21 | 14 | -3 | 108, better than 99% at Level 8 | 0.85, better than 4% at Level 8 | |||
| 9 | 21 | 6 | -12 | 54, better than 6% at Level 3 | 0.42, better than 1% at Level 3 | |||
| team_BAKU101213 | ||||||||
| 25 | 16 | 6 | +9 | 118, better than 99% at Level 7 | 1.43, better than 99% at Level 7 | |||
| 21 | 18 | 6 | +3 | 86, better than 75% at Level 7 | 1.13, better than 76% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Branlouis8611 | |||
| 21, better than 20% at Level 6 | 2, better than 25% at Level 6 | 1 | |
| 98, better than 68% at Level 3 | 8, better than 81% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 14 |
| 5 |
| +4 |
| 67, better than 5% at Level 6 |
| 1.11, better than 78% at Level 6 |
| 18 | 17 | 5 | +1 | 88, better than 82% at Level 6 | 0.99, better than 40% at Level 6 |
| 12 | 20 | 9 | -8 | 66, better than 9% at Level 4 | 0.65, better than 1% at Level 4 |
| 7 |
| 79, better than 42% at Level 7 | 7, better than 55% at Level 7 | 6 |
| 231, better than 96% at Level 8 | 25, better than 99% at Level 8 | 19 |
| 34, better than 35% at Level 3 | 6, better than 70% at Level 3 | 14 |
| team_BAKU101213 | |||
|---|---|---|---|
| 213, better than 95% at Level 7 | 5, better than 41% at Level 7 | 4 | |
| 47, better than 27% at Level 7 | 5, better than 41% at Level 7 | 5 | |
| 160, better than 84% at Level 6 | 7, better than 59% at Level 6 | 11 | |
| 69, better than 42% at Level 6 | 4, better than 38% at Level 6 | 12 | |
| 76, better than 58% at Level 4 | 4, better than 48% at Level 4 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.