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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_freez1ng4il10 | ||||||||
| 21 | 13 | 3 | +8 | 85, better than 71% at Level 8 | 1.32, better than 96% at Level 8 | |||
| 19 | 18 | 1 | +1 | 69, better than 7% at Level 7 | 1.12, better than 83% at Level 7 | |||
| 18 | 14 | 7 | +4 | 94, better than 92% at Level 8 | 1.07, better than 69% at Level 8 | |||
| 13 | 17 | 7 | -4 | 71, better than 8% at Level 8 | 0.76, better than 1% at Level 8 | |||
| 9 | 16 | 5 | -7 | 60, better than 1% at Level 8 | 0.58, better than 1% at Level 8 | |||
| team_VakansiYA13 | ||||||||
| 23 | 13 | 2 | +10 | 93, better than 95% at Level 7 | 1.67, better than 99% at Level 7 | |||
| 15 | 16 | 3 | -1 | 78, better than 39% at Level 7 | 0.97, better than 36% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_freez1ng4il10 | |||
| 34, better than 19% at Level 8 | 5, better than 39% at Level 8 | 10 | |
| 129, better than 71% at Level 7 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 6 |
| +1 |
| 81, better than 52% at Level 8 |
| 0.94, better than 29% at Level 8 |
| 12 | 17 | 5 | -5 | 60, better than 1% at Level 8 | 0.70, better than 1% at Level 8 |
| 12 | 19 | 5 | -7 | 60, better than 1% at Level 7 | 0.63, better than 1% at Level 7 |
| 9 |
| 114, better than 59% at Level 8 | 12, better than 85% at Level 8 | 12 |
| 167, better than 83% at Level 8 | 6, better than 46% at Level 8 | 11 |
| 20, better than 14% at Level 8 | 6, better than 46% at Level 8 | 11 |
| team_VakansiYA13 | |||
|---|---|---|---|
| 25, better than 18% at Level 7 | 0, better than 1% at Level 7 | 3 | |
| 67, better than 38% at Level 7 | 15, better than 95% at Level 7 | 15 | |
| 86, better than 44% at Level 8 | 7, better than 54% at Level 8 | 8 | |
| 37, better than 20% at Level 8 | 7, better than 54% at Level 8 | 6 | |
| 24, better than 18% at Level 7 | 7, better than 57% at Level 7 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.