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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_xuro0_4 | ||||||||
| 14 | 15 | 2 | -1 | 96, better than 98% at Level 4 | 0.95, better than 51% at Level 4 | |||
| 10 | 14 | 2 | -4 | 80, better than 66% at Level 4 | 0.77, better than 6% at Level 4 | |||
| Ballerina2–Steam profile of Ballerina2 (opens in a new tab) | 9 | 15 | 3 | -6 | 79 | 0.68 | ||
| vladyaso–Steam profile of vladyaso (opens in a new tab) | 8 | 16 | 3 | -8 | 52 | 0.54 | ||
| 8 | 18 | 2 | -10 | 52, better than 1% at Level 4 | 0.41, better than 1% at Level 4 | |||
| team_qqumwki13 | ||||||||
| 20 | 6 | 4 | +14 | 116 | 1.99 | |||
| 20 | 12 | 3 | +8 | 127, better than 99% at Level 3 | 1.67, better than 99% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_xuro0_4 | |||
| 0, better than 1% at Level 4 | 4, better than 60% at Level 4 | 6 | |
| 22, better than 34% at Level 4 | 5, better than 69% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 9 |
| 3 |
| +5 |
| 79 |
| 1.24 |
| 13 | 12 | 6 | +1 | 82, better than 73% at Level 4 | 1.02, better than 70% at Level 4 |
| SigmaprotwiLevel 4Steam profile of Sigmaprotwi (opens in a new tab) | 10 | 10 | 5 | 0 | 58, better than 2% at Level 4 | 0.96, better than 55% at Level 4 |
|---|
| 3 |
| Ballerina2–Steam profile of Ballerina2 (opens in a new tab) | 75 | 2 | 1 |
|---|
| vladyaso–Steam profile of vladyaso (opens in a new tab) | 20 | 0 | 0 |
|---|
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 |
| team_qqumwki13 | |||
|---|---|---|---|
| 54 | 7 | 8 | |
| 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 2 | |
| 32 | 4 | 8 | |
| 0, better than 1% at Level 4 | 5, better than 69% at Level 4 | 4 | |
| SigmaprotwiLevel 4Steam profile of Sigmaprotwi (opens in a new tab) | 16, better than 30% at Level 4 | 5, better than 69% at Level 4 | 5 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.