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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ciddddd16 | ||||||||
| 33 | 19 | 7 | +14 | 107, better than 99% at Level 7 | 1.62, better than 99% at Level 7 | |||
| 25 | 20 | 4 | +5 | 83, better than 59% at Level 6 | 1.12, better than 79% at Level 6 | |||
| 19 | 20 | 4 | -1 | 67, better than 8% at Level 5 | 0.98, better than 45% at Level 5 | |||
| 18 | 25 | 10 | -7 | 83, better than 61% at Level 6 | 0.77, better than 3% at Level 6 | |||
| 10 | 22 | 6 | -12 | 48, better than 1% at Level 5 | 0.52, better than 1% at Level 5 | |||
| team_R3IShinA14 | ||||||||
| 25 | 20 | 5 | +5 | 96, better than 95% at Level 8 | 1.26, better than 95% at Level 8 | |||
| 25 | 21 | 6 | +4 | 85 | 1.23 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ciddddd16 | |||
| 147, better than 63% at Level 7 | 32, better than 99% at Level 7 | 32 | |
| 33, better than 22% at Level 6 | 8, better than 55% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 21 |
| 9 |
| +3 |
| 84, better than 59% at Level 7 |
| 1.11, better than 72% at Level 7 |
| 18 | 20 | 10 | -2 | 77, better than 55% at Level 4 | 0.87, better than 23% at Level 4 |
| 16 | 24 | 2 | -8 | 52, better than 5% at Level 3 | 0.69, better than 8% at Level 3 |
| 7 |
| 28, better than 23% at Level 5 | 12, better than 78% at Level 5 | 12 |
| 71, better than 35% at Level 6 | 6, better than 43% at Level 6 | 16 |
| 114, better than 58% at Level 5 | 8, better than 58% at Level 5 | 7 |
| team_R3IShinA14 | |||
|---|---|---|---|
| 38, better than 17% at Level 8 | 2, better than 18% at Level 8 | 13 | |
| 170 | 2 | 2 | |
| 76, better than 33% at Level 7 | 2, better than 20% at Level 7 | 4 | |
| 100, better than 60% at Level 4 | 2, better than 32% at Level 4 | 2 | |
| 66, better than 44% at Level 3 | 0, better than 1% at Level 3 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.