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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_malor813 | ||||||||
| 24 | 13 | 2 | +11 | 119 | 1.67 | |||
| 18 | 12 | 4 | +6 | 90, better than 87% at Level 10 | 1.31, better than 94% at Level 10 | |||
| 15 | 11 | 2 | +4 | 76, better than 31% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 12 | 14 | 4 | -2 | 65, better than 3% at Level 8 | 0.89, better than 13% at Level 8 | |||
| 11 | 15 | 5 | -4 | 79 | 0.75 | |||
| team_kepterge7 | ||||||||
| 21 | 14 | 3 | +7 | 102, better than 96% at Level 9 | 1.47, better than 96% at Level 9 | |||
| 13 | 16 | 4 | -3 | 70, better than 10% at Level 6 | 1.00, better than 45% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_malor813 | |||
| 54 | 2 | 2 | |
| 20, better than 10% at Level 10 | 5, better than 33% at Level 10 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 15 |
| 6 |
| -3 |
| 87, better than 76% at Level 9 |
| 0.82, better than 3% at Level 9 |
| 10 | 17 | 2 | -7 | 46, better than 1% at Level 9 | 0.66, better than 1% at Level 9 |
| 9 | 19 | 5 | -10 | 62, better than 1% at Level 10 | 0.47, better than 1% at Level 10 |
| 119, better than 66% at Level 9 |
| 5, better than 37% at Level 9 |
| 9 |
| 72, better than 41% at Level 8 | 3, better than 26% at Level 8 | 12 |
| 202 | 0 | 0 |
| team_kepterge7 | |||
|---|---|---|---|
| 92, better than 49% at Level 9 | 7, better than 53% at Level 9 | 8 | |
| 47, better than 34% at Level 6 | 11, better than 88% at Level 6 | 13 | |
| 46, better than 22% at Level 9 | 11, better than 82% at Level 9 | 13 | |
| 34, better than 17% at Level 9 | 5, better than 37% at Level 9 | 12 | |
| 53, better than 22% at Level 10 | 8, better than 57% at Level 10 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.