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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Dis0176 | ||||||||
| 21 | 14 | 1 | +7 | 114 | 1.51 | |||
| TopCopMusicLevel 3Steam profile of TopCopMusic (opens in a new tab) | 10 | 15 | 4 | -5 | 67, better than 19% at Level 3 | 0.70, better than 9% at Level 3 | ||
| 10 | 17 | 3 | -7 | 64, better than 6% at Level 4 | 0.65, better than 1% at Level 4 | |||
| 5 | 16 | 1 | -11 | 36 | 0.35 | |||
| team_SeregaShift13 | ||||||||
| 14 | 9 | 4 | +5 | 75, better than 46% at Level 4 | 1.32, better than 98% at Level 4 | |||
| s4It0oLevel 3Steam profile of s4It0o (opens in a new tab) | 15 | 11 | 6 | +4 | 73, better than 41% at Level 3 | 1.25, better than 96% at Level 3 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Dis0176 | |||
| 32 | 7 | 14 | |
| TopCopMusicLevel 3Steam profile of TopCopMusic (opens in a new tab) | 97, better than 79% at Level 3 | 1, better than 37% at Level 3 | 3 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 10 |
| 5 |
| +6 |
| 95, better than 97% at Level 3 |
| 1.18, better than 96% at Level 3 |
| 15 | 10 | 3 | +5 | 70, better than 20% at Level 4 | 1.17, better than 92% at Level 4 |
| 15 | 13 | 3 | +2 | 85, better than 89% at Level 3 | 1.10, better than 92% at Level 3 |
| 23, better than 33% at Level 4 |
| 18, better than 99% at Level 4 |
| 14 |
| 0 | 4 | 7 |
| team_SeregaShift13 | |||
|---|---|---|---|
| 1, better than 21% at Level 4 | 8, better than 85% at Level 4 | 8 | |
| s4It0oLevel 3Steam profile of s4It0o (opens in a new tab) | 63, better than 59% at Level 3 | 7, better than 85% at Level 3 | 12 |
| ANGEL1XLevel 3Steam profile of ANGEL1X (opens in a new tab) | 75, better than 66% at Level 3 | 20, better than 99% at Level 3 | 16 |
| 0, better than 1% at Level 4 | 2, better than 38% at Level 4 | 2 | |
| 41, better than 44% at Level 3 | 5, better than 72% at Level 3 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.