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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_More-shik19 | ||||||||
| 41 | 25 | 11 | +16 | 117, better than 99% at Level 10 | 1.62, better than 99% at Level 10 | |||
| 22 | 24 | 9 | -2 | 60, better than 1% at Level 6 | 0.98, better than 41% at Level 6 | |||
| 22 | 25 | 11 | -3 | 79, better than 34% at Level 10 | 0.94, better than 17% at Level 10 | |||
| 23 | 31 | 5 | -8 | 69, better than 7% at Level 7 | 0.76, better than 1% at Level 7 | |||
| 21 | 31 | 10 | -10 | 70, better than 8% at Level 9 | 0.71, better than 1% at Level 9 | |||
| team_Tob1uchiha17 | ||||||||
| 32 | 25 | 7 | +7 | 87, better than 76% at Level 10 | 1.14, better than 77% at Level 10 | |||
| 27 | 23 | 11 | +4 | 90, better than 90% at Level 7 | 1.10, better than 77% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_More-shik19 | |||
| 175, better than 49% at Level 10 | 14, better than 60% at Level 10 | 25 | |
| 107, better than 43% at Level 6 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 28 |
| 25 |
| 10 |
| +3 |
| 71, better than 8% at Level 8 |
| 1.00, better than 39% at Level 8 |
| 26 | 28 | 11 | -2 | 88, better than 80% at Level 9 | 0.98, better than 36% at Level 9 |
| 23 | 29 | 7 | -6 | 75, better than 25% at Level 7 | 0.81, better than 2% at Level 7 |
| 5 |
| 229, better than 68% at Level 10 | 3, better than 15% at Level 10 | 3 |
| 108, better than 39% at Level 7 | 2, better than 19% at Level 7 | 3 |
| 26, better than 11% at Level 9 | 24, better than 94% at Level 9 | 31 |
| team_Tob1uchiha17 | |||
|---|---|---|---|
| 198, better than 57% at Level 10 | 10, better than 41% at Level 10 | 18 | |
| 98, better than 35% at Level 7 | 12, better than 62% at Level 7 | 15 | |
| 151, better than 50% at Level 8 | 19, better than 85% at Level 8 | 24 | |
| 196, better than 61% at Level 9 | 6, better than 27% at Level 9 | 16 | |
| 167, better than 60% at Level 7 | 7, better than 39% at Level 7 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.