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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_RM4613 | ||||||||
| 21 | 7 | 5 | +14 | 117, better than 99% at Level 10 | 1.84, better than 99% at Level 10 | |||
| 18 | 13 | 1 | +5 | 86, better than 74% at Level 7 | 1.23, better than 94% at Level 7 | |||
| 16 | 14 | 5 | +2 | 96, better than 95% at Level 9 | 1.10, better than 70% at Level 9 | |||
| 14 | 13 | 9 | +1 | 84, better than 64% at Level 6 | 1.06, better than 63% at Level 6 | |||
| 9 | 14 | 3 | -5 | 53, better than 1% at Level 9 | 0.70, better than 1% at Level 9 | |||
| team_maQ_cs6 | ||||||||
| 21 | 13 | 2 | +8 | 104, better than 98% at Level 10 | 1.40, better than 97% at Level 10 | |||
| 13 | 15 | 2 | -2 | 77, better than 31% at Level 8 | 0.84, better than 4% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_RM4613 | |||
| 113, better than 63% at Level 10 | 3, better than 23% at Level 10 | 7 | |
| 111, better than 74% at Level 7 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 2 |
| -4 |
| 57, better than 1% at Level 8 |
| 0.75, better than 1% at Level 8 |
| 9 | 17 | 3 | -8 | 73, better than 12% at Level 8 | 0.51, better than 1% at Level 8 |
| 6 | 17 | 6 | -11 | 54, better than 1% at Level 9 | 0.38, better than 1% at Level 9 |
| 5 |
| 278, better than 99% at Level 9 | 6, better than 52% at Level 9 | 10 |
| 125, better than 84% at Level 6 | 2, better than 28% at Level 6 | 4 |
| 70, better than 39% at Level 9 | 5, better than 43% at Level 9 | 8 |
| team_maQ_cs6 | |||
|---|---|---|---|
| 25, better than 12% at Level 10 | 8, better than 66% at Level 10 | 10 | |
| 13, better than 13% at Level 8 | 0, better than 1% at Level 8 | 5 | |
| 49, better than 30% at Level 8 | 7, better than 64% at Level 8 | 18 | |
| 76, better than 47% at Level 8 | 2, better than 22% at Level 8 | 6 | |
| 0, better than 1% at Level 9 | 10, better than 83% at Level 9 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.