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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_vsevporyadke10 | ||||||||
| 24 | 16 | 4 | +8 | 111, better than 99% at Level 7 | 1.50, better than 99% at Level 7 | |||
| 21 | 18 | 3 | +3 | 82, better than 55% at Level 6 | 1.09, better than 76% at Level 6 | |||
| 11 | 13 | 5 | -2 | 56, better than 1% at Level 7 | 0.93, better than 19% at Level 7 | |||
| 9 | 19 | 5 | -10 | 61, better than 1% at Level 8 | 0.57, better than 1% at Level 8 | |||
| 9 | 19 | 8 | -10 | 54, better than 1% at Level 7 | 0.49, better than 1% at Level 7 | |||
| team_NOCAPONE13 | ||||||||
| 25 | 15 | 2 | +10 | 98, better than 96% at Level 7 | 1.44, better than 99% at Level 7 | |||
| 19 | 14 | 9 | +5 | 99, better than 96% at Level 8 | 1.19, better than 90% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_vsevporyadke10 | |||
| 127, better than 70% at Level 7 | 14, better than 93% at Level 7 | 15 | |
| 59, better than 38% at Level 6 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 6 |
| -1 |
| 89, better than 85% at Level 7 |
| 0.92, better than 17% at Level 7 |
| 15 | 17 | 4 | -2 | 67, better than 4% at Level 7 | 0.83, better than 5% at Level 7 |
| 14 | 16 | 3 | -2 | 61, better than 1% at Level 7 | 0.81, better than 4% at Level 7 |
| 11 |
| 6, better than 12% at Level 7 | 8, better than 65% at Level 7 | 7 |
| 0, better than 1% at Level 8 | 5, better than 39% at Level 8 | 7 |
| 8, better than 13% at Level 7 | 4, better than 35% at Level 7 | 10 |
| team_NOCAPONE13 | |||
|---|---|---|---|
| 72, better than 40% at Level 7 | 6, better than 50% at Level 7 | 13 | |
| 161, better than 81% at Level 8 | 4, better than 32% at Level 8 | 10 | |
| 17, better than 16% at Level 7 | 3, better than 29% at Level 7 | 9 | |
| 211, better than 95% at Level 7 | 16, better than 96% at Level 7 | 20 | |
| 18, better than 16% at Level 7 | 2, better than 23% at Level 7 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.