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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_PANIC_the8th4 | ||||||||
| 14 | 15 | 0 | -1 | 87, better than 75% at Level 10 | 1.06, better than 51% at Level 10 | |||
| 8 | 15 | 1 | -7 | 57, better than 1% at Level 7 | 0.56, better than 1% at Level 7 | |||
| 7 | 15 | 0 | -8 | 41, better than 1% at Level 8 | 0.54, better than 1% at Level 8 | |||
| 7 | 15 | 2 | -8 | 51, better than 1% at Level 8 | 0.54, better than 1% at Level 8 | |||
| 5 | 14 | 5 | -9 | 67, better than 5% at Level 6 | 0.42, better than 1% at Level 6 | |||
| team_r3forma13 | ||||||||
| 18 | 5 | 3 | +13 | 95, better than 95% at Level 6 | 2.01, better than 99% at Level 6 | |||
| 20 | 11 | 7 | +9 | 131, better than 99% at Level 8 | 1.75, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_PANIC_the8th4 | |||
| 99, better than 61% at Level 10 | 1, better than 12% at Level 10 | 3 | |
| 89, better than 67% at Level 7 | 10, better than 92% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 8 |
| 3 |
| +5 |
| 75, better than 22% at Level 10 |
| 1.24, better than 90% at Level 10 |
| 12 | 9 | 6 | +3 | 83, better than 61% at Level 8 | 1.21, better than 91% at Level 8 |
| 10 | 8 | 3 | +2 | 53, better than 1% at Level 8 | 1.06, better than 65% at Level 8 |
| 11 |
| 14, better than 14% at Level 8 | 1, better than 17% at Level 8 | 10 |
| 41, better than 28% at Level 8 | 2, better than 24% at Level 8 | 5 |
| 60, better than 50% at Level 6 | 5, better than 59% at Level 6 | 10 |
| team_r3forma13 | |||
|---|---|---|---|
| 38, better than 34% at Level 6 | 1, better than 22% at Level 6 | 4 | |
| 50, better than 34% at Level 8 | 0, better than 1% at Level 8 | 8 | |
| 48, better than 25% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 172, better than 96% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 130, better than 86% at Level 8 | 13, better than 97% at Level 8 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.