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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_joddy13 | ||||||||
| 28 | 24 | 8 | +4 | 103, better than 97% at Level 10 | 1.29, better than 95% at Level 10 | |||
| 20 | 20 | 8 | 0 | 71, better than 8% at Level 10 | 1.03, better than 42% at Level 10 | |||
| 21 | 22 | 6 | -1 | 88, better than 76% at Level 10 | 0.96, better than 22% at Level 10 | |||
| 18 | 23 | 4 | -5 | 76, better than 29% at Level 10 | 0.91, better than 10% at Level 10 | |||
| 18 | 20 | 4 | -2 | 68, better than 4% at Level 9 | 0.87, better than 9% at Level 9 | |||
| team_kRa1ZeN-16 | ||||||||
| 32 | 22 | 9 | +10 | 104, better than 98% at Level 10 | 1.54, better than 99% at Level 10 | |||
| 21 | 21 | 7 | 0 | 80, better than 43% at Level 10 | 0.97, better than 25% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_joddy13 | |||
| 217, better than 79% at Level 10 | 21, better than 95% at Level 10 | 26 | |
| 141, better than 49% at Level 10 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 24 |
| 10 |
| -3 |
| 96, better than 94% at Level 10 |
| 0.91, better than 9% at Level 10 |
| 18 | 19 | 8 | -1 | 79, better than 49% at Level 9 | 0.90, better than 15% at Level 9 |
| 17 | 19 | 4 | -2 | 45, better than 1% at Level 10 | 0.85, better than 4% at Level 10 |
| 11 |
| 24, better than 9% at Level 10 | 7, better than 35% at Level 10 | 12 |
| 109, better than 35% at Level 10 | 10, better than 53% at Level 10 | 26 |
| 71, better than 25% at Level 9 | 14, better than 78% at Level 9 | 13 |
| team_kRa1ZeN-16 | |||
|---|---|---|---|
| 259, better than 90% at Level 10 | 9, better than 47% at Level 10 | 15 | |
| 134, better than 46% at Level 10 | 10, better than 53% at Level 10 | 19 | |
| 128, better than 43% at Level 10 | 6, better than 30% at Level 10 | 7 | |
| 177, better than 69% at Level 9 | 10, better than 57% at Level 9 | 15 | |
| 94, better than 29% at Level 10 | 10, better than 53% at Level 10 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.