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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_tetyatetyate8 | ||||||||
| 21 | 15 | 4 | +6 | 98, better than 95% at Level 10 | 1.37, better than 96% at Level 10 | |||
| 15 | 13 | 1 | +2 | 63, better than 1% at Level 10 | 0.99, better than 31% at Level 10 | |||
| 13 | 16 | 7 | -3 | 63, better than 2% at Level 8 | 0.99, better than 37% at Level 8 | |||
| 13 | 17 | 7 | -4 | 82, better than 57% at Level 8 | 0.73, better than 1% at Level 8 | |||
| 11 | 16 | 4 | -5 | 67, better than 4% at Level 7 | 0.66, better than 1% at Level 7 | |||
| team_BillyNogamiq13 | ||||||||
| 21 | 14 | 9 | +7 | 116, better than 98% at Level 9 | 1.49, better than 97% at Level 9 | |||
| 18 | 14 | 3 | +4 | 71, better than 7% at Level 9 | 1.21, better than 89% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_tetyatetyate8 | |||
| 6, better than 6% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 0, better than 1% at Level 10 | 16 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 11 |
| +1 |
| 102 |
| 1.12 |
| 12 | 13 | 3 | -1 | 65, better than 4% at Level 6 | 0.90, better than 18% at Level 6 |
| 6 | 18 | 3 | -12 | 38, better than 1% at Level 8 | 0.38, better than 1% at Level 8 |
| 21 |
| 160, better than 86% at Level 8 | 10, better than 80% at Level 8 | 7 |
| 18, better than 14% at Level 8 | 6, better than 50% at Level 8 | 9 |
| 84, better than 51% at Level 7 | 6, better than 54% at Level 7 | 8 |
| team_BillyNogamiq13 | |||
|---|---|---|---|
| 87, better than 44% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 77, better than 38% at Level 9 | 7, better than 55% at Level 9 | 14 | |
| 69 | 7 | 12 | |
| 15, better than 18% at Level 6 | 7, better than 66% at Level 6 | 7 | |
| 20, better than 15% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.