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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ssur13 | ||||||||
| 21 | 9 | 4 | +12 | 114, better than 99% at Level 9 | 2.06, better than 99% at Level 9 | |||
| 21 | 10 | 4 | +11 | 102, better than 97% at Level 10 | 1.76, better than 99% at Level 10 | |||
| 17 | 9 | 3 | +8 | 98, better than 96% at Level 9 | 1.75, better than 99% at Level 9 | |||
| 12 | 15 | 8 | -3 | 90, better than 84% at Level 9 | 0.79, better than 1% at Level 9 | |||
| 7 | 16 | 4 | -9 | 50, better than 1% at Level 9 | 0.54, better than 1% at Level 9 | |||
| team_mamnnt5 | ||||||||
| 15 | 16 | 4 | -1 | 88, better than 81% at Level 9 | 1.01, better than 49% at Level 9 | |||
| 12 | 15 | 2 | -3 | 79, better than 38% at Level 10 | 0.85, better than 4% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ssur13 | |||
| 39, better than 22% at Level 9 | 2, better than 20% at Level 9 | 3 | |
| 26, better than 13% at Level 10 | 9, better than 77% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 14 |
| 6 |
| -3 |
| 88, better than 81% at Level 9 |
| 0.79, better than 1% at Level 9 |
| 10 | 15 | 3 | -5 | 53, better than 1% at Level 10 | 0.73, better than 1% at Level 10 |
| 11 | 18 | 4 | -7 | 58, better than 1% at Level 9 | 0.61, better than 1% at Level 9 |
| 10 |
| 0, better than 1% at Level 9 | 3, better than 27% at Level 9 | 7 |
| 144, better than 86% at Level 9 | 9, better than 80% at Level 9 | 5 |
| 37, better than 21% at Level 9 | 1, better than 14% at Level 9 | 5 |
| team_mamnnt5 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 2, better than 20% at Level 9 | 3 | |
| 80, better than 44% at Level 10 | 1, better than 12% at Level 10 | 2 | |
| 38, better than 21% at Level 9 | 4, better than 36% at Level 9 | 7 | |
| 13, better than 9% at Level 10 | 2, better than 18% at Level 10 | 2 | |
| 1, better than 5% at Level 9 | 1, better than 14% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.