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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KaczmarXD10 | ||||||||
| 29 | 15 | 4 | +14 | 127, better than 99% at Level 5 | 1.87, better than 99% at Level 5 | |||
| 17 | 17 | 0 | 0 | 67 | 1.03 | |||
| 17 | 17 | 5 | 0 | 79, better than 74% at Level 3 | 0.93, better than 58% at Level 3 | |||
| 13 | 19 | 4 | -6 | 64, better than 5% at Level 4 | 0.66, better than 1% at Level 4 | |||
| 12 | 19 | 5 | -7 | 73, better than 18% at Level 5 | 0.65, better than 1% at Level 5 | |||
| team_danieloo1113 | ||||||||
| 25 | 17 | 5 | +8 | 101, better than 98% at Level 5 | 1.55, better than 99% at Level 5 | |||
| 200122818–Steam profile of 200122818 (opens in a new tab) | 22 | 14 | 6 | +8 | 93 | 1.40 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KaczmarXD10 | |||
| 117, better than 73% at Level 5 | 3, better than 35% at Level 5 | 9 | |
| 0 | 3 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 20 |
| 3 |
| -2 |
| 84 |
| 0.94 |
| danieloo11Level 5Steam profile of danieloo11 (opens in a new tab) | 13 | 18 | 8 | -5 | 78, better than 44% at Level 5 | 0.83, better than 9% at Level 5 |
|---|
| 9 | 19 | 8 | -10 | 57, better than 1% at Level 7 | 0.62, better than 1% at Level 7 |
| 5, better than 22% at Level 3 |
| 4, better than 57% at Level 3 |
| 8 |
| 10, better than 25% at Level 4 | 2, better than 35% at Level 4 | 4 |
| 37, better than 31% at Level 5 | 7, better than 65% at Level 5 | 5 |
| team_danieloo1113 | |||
|---|---|---|---|
| 8, better than 18% at Level 5 | 2, better than 29% at Level 5 | 4 | |
| 200122818–Steam profile of 200122818 (opens in a new tab) | 7 | 0 | 3 |
| 0 | 2 | 3 | |
| danieloo11Level 5Steam profile of danieloo11 (opens in a new tab) | 0, better than 1% at Level 5 | 2, better than 29% at Level 5 | 5 |
| 54, better than 31% at Level 7 | 5, better than 42% at Level 7 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.