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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_iicarus19 | ||||||||
| 29 | 16 | 5 | +13 | 133, better than 99% at Level 8 | 1.83, better than 99% at Level 8 | |||
| 16 | 16 | 3 | 0 | 76, better than 24% at Level 9 | 0.99, better than 34% at Level 9 | |||
| 10 | 18 | 7 | -8 | 56, better than 2% at Level 6 | 0.61, better than 1% at Level 6 | |||
| 10 | 17 | 4 | -7 | 59, better than 1% at Level 8 | 0.59, better than 1% at Level 8 | |||
| 8 | 17 | 7 | -9 | 61, better than 1% at Level 8 | 0.52, better than 1% at Level 8 | |||
| team_mypror13 | ||||||||
| 24 | 13 | 7 | +11 | 125, better than 99% at Level 8 | 1.69, better than 99% at Level 8 | |||
| 21 | 14 | 6 | +7 | 96, better than 95% at Level 9 | 1.57, better than 97% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_iicarus19 | |||
| 250, better than 99% at Level 8 | 2, better than 20% at Level 8 | 2 | |
| 110, better than 55% at Level 9 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 4 |
| 0 |
| 74, better than 20% at Level 7 |
| 1.04, better than 56% at Level 7 |
| 16 | 15 | 5 | +1 | 84, better than 62% at Level 8 | 0.97, better than 33% at Level 8 |
| 6 | 15 | 6 | -9 | 34, better than 1% at Level 5 | 0.51, better than 1% at Level 5 |
| 6 |
| 133, better than 79% at Level 6 | 2, better than 26% at Level 6 | 1 |
| 52, better than 27% at Level 8 | 6, better than 48% at Level 8 | 4 |
| 379, better than 99% at Level 8 | 18, better than 99% at Level 8 | 19 |
| team_mypror13 | |||
|---|---|---|---|
| 277, better than 99% at Level 8 | 11, better than 82% at Level 8 | 7 | |
| 188, better than 90% at Level 9 | 4, better than 30% at Level 9 | 13 | |
| 244, better than 99% at Level 7 | 6, better than 52% at Level 7 | 6 | |
| 104, better than 56% at Level 8 | 2, better than 20% at Level 8 | 5 | |
| 0, better than 1% at Level 5 | 7, better than 67% at Level 5 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.