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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Subijee13 | ||||||||
| 19 | 8 | 5 | +11 | 133, better than 99% at Level 9 | 1.83, better than 99% at Level 9 | |||
| 13 | 7 | 3 | +6 | 90, better than 89% at Level 8 | 1.59, better than 99% at Level 8 | |||
| 15 | 9 | 3 | +6 | 106, better than 99% at Level 8 | 1.47, better than 99% at Level 8 | |||
| 11 | 10 | 3 | +1 | 72, better than 11% at Level 8 | 1.04, better than 53% at Level 8 | |||
| 8 | 6 | 2 | +2 | 49 | 1.01 | |||
| team_Susp3ct_242 | ||||||||
| 11 | 12 | 3 | -1 | 79, better than 43% at Level 8 | 0.89, better than 13% at Level 8 | |||
| 10 | 14 | 3 | -4 | 75, better than 27% at Level 8 | 0.84, better than 5% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Subijee13 | |||
| 43, better than 29% at Level 9 | 5, better than 55% at Level 9 | 6 | |
| 35, better than 27% at Level 8 | 11, better than 97% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 14 |
| 2 |
| -4 |
| 95, better than 93% at Level 8 |
| 0.69, better than 1% at Level 8 |
| 4 | 12 | 0 | -8 | 39, better than 1% at Level 8 | 0.43, better than 1% at Level 8 |
| 4 | 14 | 4 | -10 | 48, better than 1% at Level 8 | 0.28, better than 1% at Level 8 |
| 8 |
| 204, better than 99% at Level 8 | 0, better than 1% at Level 8 | 4 |
| 75, better than 60% at Level 8 | 4, better than 47% at Level 8 | 9 |
| 48 | 4 | 5 |
| team_Susp3ct_242 | |||
|---|---|---|---|
| 0, better than 1% at Level 8 | 6, better than 69% at Level 8 | 5 | |
| 112, better than 85% at Level 8 | 10, better than 95% at Level 8 | 6 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 47, better than 36% at Level 8 | 1, better than 18% at Level 8 | 3 | |
| 24, better than 20% at Level 8 | 15, better than 99% at Level 8 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.