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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Im_GHOST13 | ||||||||
| 20 | 9 | 11 | +11 | 149, better than 99% at Level 9 | 1.91, better than 99% at Level 9 | |||
| 21 | 12 | 3 | +9 | 119, better than 98% at Level 9 | 1.72, better than 98% at Level 9 | |||
| 13 | 11 | 7 | +2 | 70, better than 19% at Level 4 | 1.03, better than 75% at Level 4 | |||
| 10 | 11 | 7 | -1 | 73 | 1.02 | |||
| 11 | 10 | 0 | +1 | 51, better than 1% at Level 5 | 1.01, better than 60% at Level 5 | |||
| team_FantomasJKR4 | ||||||||
| 15 | 13 | 4 | +2 | 100, better than 95% at Level 10 | 1.27, better than 93% at Level 10 | |||
| 13 | 16 | 0 | -3 | 88, better than 79% at Level 10 | 0.86, better than 2% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Im_GHOST13 | |||
| 103, better than 67% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 0, better than 1% at Level 9 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 5 |
| 9 |
| 0 |
| -4 |
| 21 |
| 0.73 |
| INI110Level 4Steam profile of INI110 (opens in a new tab) | 9 | 16 | 6 | -7 | 84, better than 79% at Level 4 | 0.66, better than 1% at Level 4 |
|---|
| DOZOR_1102–Steam profile of DOZOR_1102 (opens in a new tab) | 3 | 9 | 2 | -6 | 31 | 0.57 |
|---|
| 6 |
| 22, better than 34% at Level 4 | 2, better than 38% at Level 4 | 9 |
| 21 | 2 | 5 |
| 0, better than 1% at Level 5 | 1, better than 24% at Level 5 | 6 |
| team_FantomasJKR4 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 1, better than 12% at Level 10 | 4 | |
| 11, better than 8% at Level 10 | 1, better than 12% at Level 10 | 4 | |
| 0 | 0 | 0 | |
| INI110Level 4Steam profile of INI110 (opens in a new tab) | 0, better than 1% at Level 4 | 6, better than 74% at Level 4 | 7 |
| DOZOR_1102–Steam profile of DOZOR_1102 (opens in a new tab) | 4 | 0 | 1 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.