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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_aWapersha13 | ||||||||
| 20 | 11 | 2 | +9 | 99, better than 96% at Level 8 | 1.56, better than 99% at Level 8 | |||
| 14 | 7 | 0 | +7 | 75, better than 26% at Level 8 | 1.28, better than 95% at Level 8 | |||
| 14 | 11 | 7 | +3 | 78, better than 38% at Level 8 | 1.08, better than 71% at Level 8 | |||
| 16 | 14 | 7 | +2 | 97, better than 95% at Level 8 | 1.04, better than 54% at Level 8 | |||
| 14 | 13 | 9 | +1 | 91, better than 90% at Level 8 | 0.90, better than 15% at Level 8 | |||
| team_ShisHantares6 | ||||||||
| 14 | 14 | 2 | 0 | 78, better than 38% at Level 8 | 0.89, better than 12% at Level 8 | |||
| 13 | 17 | 3 | -4 | 68, better than 4% at Level 8 | 0.75, better than 1% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_aWapersha13 | |||
| 141, better than 85% at Level 8 | 9, better than 79% at Level 8 | 14 | |
| 1, better than 6% at Level 8 | 4, better than 38% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 16 |
| 2 |
| -5 |
| 71, better than 8% at Level 8 |
| 0.73, better than 1% at Level 8 |
| 10 | 16 | 3 | -6 | 60, better than 1% at Level 8 | 0.72, better than 1% at Level 8 |
| 8 | 15 | 4 | -7 | 50, better than 1% at Level 8 | 0.65, better than 1% at Level 8 |
| 2 |
| 31, better than 20% at Level 8 | 11, better than 90% at Level 8 | 9 |
| 193, better than 96% at Level 8 | 21, better than 99% at Level 8 | 12 |
| 70, better than 43% at Level 8 | 9, better than 79% at Level 8 | 7 |
| team_ShisHantares6 | |||
|---|---|---|---|
| 94, better than 59% at Level 8 | 7, better than 64% at Level 8 | 8 | |
| 39, better than 24% at Level 8 | 1, better than 16% at Level 8 | 1 | |
| 1, better than 6% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 91, better than 57% at Level 8 | 3, better than 29% at Level 8 | 2 | |
| 73, better than 45% at Level 8 | 2, better than 22% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.