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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_QYAROX16 | ||||||||
| 24 | 19 | 3 | +5 | 75, better than 23% at Level 7 | 1.21, better than 92% at Level 7 | |||
| 22 | 20 | 3 | +2 | 79, better than 35% at Level 7 | 1.13, better than 76% at Level 7 | |||
| 20 | 19 | 11 | +1 | 81, better than 50% at Level 8 | 1.04, better than 56% at Level 8 | |||
| 20 | 20 | 7 | 0 | 77, better than 30% at Level 7 | 0.93, better than 18% at Level 7 | |||
| 17 | 22 | 8 | -5 | 70, better than 8% at Level 7 | 0.77, better than 3% at Level 7 | |||
| team_T-Max13 | ||||||||
| 19 | 19 | 5 | 0 | 78, better than 33% at Level 7 | 1.15, better than 81% at Level 7 | |||
| 23 | 21 | 7 | +2 | 104, better than 99% at Level 7 | 1.05, better than 57% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_QYAROX16 | |||
| 372, better than 99% at Level 7 | 6, better than 41% at Level 7 | 13 | |
| 100, better than 44% at Level 7 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 21 |
| 4 |
| +2 |
| 86, better than 71% at Level 7 |
| 0.97, better than 29% at Level 7 |
| 20 | 22 | 6 | -2 | 65, better than 3% at Level 7 | 0.89, better than 13% at Level 7 |
| 15 | 20 | 2 | -5 | 50, better than 1% at Level 7 | 0.75, better than 3% at Level 7 |
| 13 |
| 152, better than 63% at Level 8 | 1, better than 14% at Level 8 | 2 |
| 71, better than 32% at Level 7 | 7, better than 47% at Level 7 | 10 |
| 93, better than 41% at Level 7 | 0, better than 1% at Level 7 | 8 |
| team_T-Max13 | |||
|---|---|---|---|
| 82, better than 37% at Level 7 | 2, better than 20% at Level 7 | 3 | |
| 140, better than 62% at Level 7 | 9, better than 58% at Level 7 | 15 | |
| 139, better than 62% at Level 7 | 3, better than 25% at Level 7 | 6 | |
| 0, better than 1% at Level 7 | 4, better than 30% at Level 7 | 8 | |
| 98, better than 44% at Level 7 | 4, better than 30% at Level 7 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.