Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_DieuMerciii13 | ||||||||
| 25 | 16 | 5 | +9 | 90, better than 83% at Level 10 | 1.48, better than 99% at Level 10 | |||
| 17 | 19 | 4 | -2 | 74, better than 18% at Level 10 | 0.86, better than 4% at Level 10 | |||
| 16 | 18 | 9 | -2 | 86, better than 70% at Level 10 | 0.86, better than 4% at Level 10 | |||
| 14 | 17 | 6 | -3 | 78, better than 43% at Level 9 | 0.82, better than 4% at Level 9 | |||
| 12 | 15 | 6 | -3 | 59, better than 1% at Level 10 | 0.80, better than 1% at Level 10 | |||
| team_v1jan11 | ||||||||
| 27 | 17 | 8 | +10 | 123, better than 99% at Level 10 | 1.52, better than 99% at Level 10 | |||
| 15 | 15 | 8 | 0 | 75, better than 23% at Level 10 | 1.05, better than 47% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_DieuMerciii13 | |||
| 23, better than 10% at Level 10 | 3, better than 19% at Level 10 | 9 | |
| 306, better than 99% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 18 |
| 6 |
| -2 |
| 86, better than 75% at Level 9 |
| 0.91, better than 16% at Level 9 |
| 15 | 17 | 1 | -2 | 59, better than 1% at Level 10 | 0.88, better than 7% at Level 10 |
| 12 | 17 | 7 | -5 | 55, better than 1% at Level 9 | 0.70, better than 1% at Level 9 |
| 6 |
| 161, better than 72% at Level 10 | 8, better than 51% at Level 10 | 14 |
| 197, better than 88% at Level 9 | 0, better than 1% at Level 9 | 2 |
| 75, better than 28% at Level 10 | 5, better than 30% at Level 10 | 16 |
| team_v1jan11 | |||
|---|---|---|---|
| 136, better than 59% at Level 10 | 4, better than 24% at Level 10 | 21 | |
| 125, better than 54% at Level 10 | 6, better than 37% at Level 10 | 18 | |
| 68, better than 29% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 75, better than 28% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 109, better than 49% at Level 9 | 10, better than 68% at Level 9 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.