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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Panombra15 | ||||||||
| 30 | 27 | 6 | +3 | 94, better than 95% at Level 9 | 1.23, better than 93% at Level 9 | |||
| 28 | 28 | 5 | 0 | 88, better than 82% at Level 6 | 1.09, better than 76% at Level 6 | |||
| 21 | 29 | 7 | -8 | 63, better than 4% at Level 4 | 0.72, better than 3% at Level 4 | |||
| 17 | 25 | 8 | -8 | 57, better than 14% at Level 2 | 0.67, better than 14% at Level 2 | |||
| 8 | 30 | 9 | -22 | 42, better than 1% at Level 5 | 0.31, better than 1% at Level 5 | |||
| team_MikoGaborek19 | ||||||||
| 33 | 24 | 7 | +9 | 100 | 1.39 | |||
| 29 | 19 | 10 | +10 | 95, better than 95% at Level 6 | 1.23, better than 93% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Panombra15 | |||
| 38, better than 13% at Level 9 | 3, better than 17% at Level 9 | 9 | |
| 83, better than 36% at Level 6 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 26 |
| 22 |
| 6 |
| +4 |
| 82 |
| 1.08 |
| 21 | 18 | 2 | +3 | 65, better than 4% at Level 6 | 1.07, better than 70% at Level 6 |
| mirbotanLevel 3Steam profile of mirbotan (opens in a new tab) | 24 | 19 | 2 | +5 | 68, better than 20% at Level 3 | 1.05, better than 88% at Level 3 |
|---|
| 13 |
| 0, better than 1% at Level 4 | 5, better than 45% at Level 4 | 4 |
| 126, better than 67% at Level 2 | 4, better than 46% at Level 2 | 10 |
| 64, better than 34% at Level 5 | 9, better than 58% at Level 5 | 13 |
| team_MikoGaborek19 | |||
|---|---|---|---|
| 69 | 9 | 17 | |
| 189, better than 74% at Level 6 | 7, better than 44% at Level 6 | 12 | |
| 80 | 5 | 11 | |
| 11, better than 15% at Level 6 | 4, better than 30% at Level 6 | 6 | |
| mirbotanLevel 3Steam profile of mirbotan (opens in a new tab) | 67, better than 42% at Level 3 | 7, better than 63% at Level 3 | 9 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.