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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_bIbA_yabot13 | ||||||||
| 25 | 15 | 3 | +10 | 92, better than 91% at Level 10 | 1.50, better than 99% at Level 10 | |||
| 16 | 17 | 7 | -1 | 81, better than 45% at Level 10 | 0.98, better than 26% at Level 10 | |||
| 15 | 18 | 7 | -3 | 72, better than 9% at Level 9 | 0.88, better than 8% at Level 9 | |||
| 13 | 15 | 13 | -2 | 88, better than 80% at Level 8 | 0.83, better than 4% at Level 8 | |||
| 15 | 18 | 8 | -3 | 88, better than 79% at Level 10 | 0.80, better than 1% at Level 10 | |||
| team_yukih1raa9 | ||||||||
| 20 | 17 | 7 | +3 | 99, better than 95% at Level 10 | 1.21, better than 90% at Level 10 | |||
| 19 | 16 | 3 | +3 | 89, better than 84% at Level 10 | 1.18, better than 87% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_bIbA_yabot13 | |||
| 12, better than 8% at Level 10 | 3, better than 19% at Level 10 | 7 | |
| 82, better than 34% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 6 |
| 0 |
| 86, better than 70% at Level 9 |
| 0.96, better than 26% at Level 9 |
| 14 | 17 | 4 | -3 | 63, better than 1% at Level 10 | 0.85, better than 1% at Level 10 |
| 14 | 18 | 6 | -4 | 79, better than 42% at Level 9 | 0.79, better than 1% at Level 9 |
| 8 |
| 63, better than 28% at Level 9 | 5, better than 34% at Level 9 | 4 |
| 360, better than 99% at Level 8 | 7, better than 52% at Level 8 | 11 |
| 73, better than 29% at Level 10 | 3, better than 19% at Level 10 | 11 |
| team_yukih1raa9 | |||
|---|---|---|---|
| 17, better than 9% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 88, better than 37% at Level 10 | 4, better than 24% at Level 10 | 3 | |
| 2, better than 6% at Level 9 | 3, better than 22% at Level 9 | 2 | |
| 68, better than 27% at Level 10 | 2, better than 15% at Level 10 | 11 | |
| 99, better than 48% at Level 9 | 6, better than 41% at Level 9 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.