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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_dobrjakchleb10 | ||||||||
| 22 | 18 | 2 | +4 | 92, better than 87% at Level 10 | 1.33, better than 96% at Level 10 | |||
| 20 | 18 | 7 | +2 | 90, better than 82% at Level 10 | 1.18, better than 84% at Level 10 | |||
| 15 | 16 | 8 | -1 | 82, better than 56% at Level 10 | 0.89, better than 8% at Level 10 | |||
| 12 | 19 | 5 | -7 | 63, better than 1% at Level 10 | 0.73, better than 1% at Level 10 | |||
| 11 | 17 | 3 | -6 | 54, better than 1% at Level 9 | 0.66, better than 1% at Level 9 | |||
| team_grimey13 | ||||||||
| 27 | 19 | 4 | +8 | 115, better than 99% at Level 10 | 1.60, better than 99% at Level 10 | |||
| 20 | 14 | 2 | +6 | 85, better than 69% at Level 10 | 1.17, better than 83% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_dobrjakchleb10 | |||
| 41, better than 16% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 37, better than 14% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 13 |
| 14 |
| +1 |
| 82, better than 49% at Level 10 |
| 0.99, better than 30% at Level 10 |
| 12 | 16 | 5 | -4 | 57, better than 1% at Level 10 | 0.84, better than 3% at Level 10 |
| 15 | 18 | 3 | -3 | 79, better than 37% at Level 10 | 0.77, better than 1% at Level 10 |
| 5 |
| 184, better than 84% at Level 10 | 3, better than 20% at Level 10 | 7 |
| 171, better than 79% at Level 10 | 1, better than 11% at Level 10 | 2 |
| 102, better than 48% at Level 9 | 6, better than 42% at Level 9 | 7 |
| team_grimey13 | |||
|---|---|---|---|
| 375, better than 99% at Level 10 | 6, better than 39% at Level 10 | 12 | |
| 62, better than 24% at Level 10 | 4, better than 25% at Level 10 | 6 | |
| 182, better than 83% at Level 10 | 12, better than 80% at Level 10 | 14 | |
| 0, better than 1% at Level 10 | 1, better than 11% at Level 10 | 4 | |
| 0, better than 1% at Level 10 | 4, better than 25% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.