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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_helnsleys8 | ||||||||
| 17 | 14 | 3 | +3 | 81, better than 44% at Level 10 | 1.06, better than 52% at Level 10 | |||
| 13 | 16 | 6 | -3 | 80, better than 56% at Level 9 | 0.93, better than 22% at Level 9 | |||
| 11 | 16 | 4 | -5 | 54, better than 1% at Level 10 | 0.80, better than 1% at Level 10 | |||
| 13 | 16 | 6 | -3 | 70, better than 8% at Level 9 | 0.79, better than 2% at Level 9 | |||
| 9 | 15 | 6 | -6 | 52, better than 1% at Level 8 | 0.67, better than 1% at Level 8 | |||
| team_aanonymouse-13 | ||||||||
| 25 | 12 | 5 | +13 | 119, better than 99% at Level 9 | 1.76, better than 99% at Level 9 | |||
| 14 | 10 | 5 | +4 | 68, better than 4% at Level 9 | 1.18, better than 86% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_helnsleys8 | |||
| 192, better than 91% at Level 10 | 6, better than 43% at Level 10 | 7 | |
| 88, better than 45% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 12 |
| 7 |
| +1 |
| 85, better than 67% at Level 10 |
| 0.95, better than 19% at Level 10 |
| 11 | 13 | 3 | -2 | 60, better than 1% at Level 9 | 0.83, better than 4% at Level 9 |
| 14 | 17 | 3 | -3 | 71, better than 9% at Level 9 | 0.82, better than 4% at Level 9 |
| 7 |
| 2, better than 5% at Level 10 | 3, better than 21% at Level 10 | 10 |
| 101, better than 53% at Level 9 | 9, better than 70% at Level 9 | 7 |
| 115, better than 66% at Level 8 | 7, better than 59% at Level 8 | 7 |
| team_aanonymouse-13 | |||
|---|---|---|---|
| 100, better than 52% at Level 9 | 4, better than 31% at Level 9 | 7 | |
| 29, better than 15% at Level 9 | 8, better than 63% at Level 9 | 9 | |
| 179, better than 88% at Level 10 | 10, better than 74% at Level 10 | 20 | |
| 116, better than 62% at Level 9 | 9, better than 70% at Level 9 | 8 | |
| 1, better than 5% at Level 9 | 0, better than 1% at Level 9 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.