Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_DOMAA13 | ||||||||
| 22 | 13 | 5 | +9 | 107, better than 99% at Level 10 | 1.44, better than 98% at Level 10 | |||
| 15 | 13 | 7 | +2 | 78, better than 33% at Level 10 | 1.13, better than 76% at Level 10 | |||
| 15 | 15 | 5 | 0 | 73, better than 14% at Level 9 | 1.11, better than 73% at Level 9 | |||
| 16 | 14 | 1 | +2 | 65, better than 1% at Level 10 | 1.05, better than 48% at Level 10 | |||
| 10 | 16 | 8 | -6 | 70, better than 7% at Level 9 | 0.73, better than 1% at Level 9 | |||
| team_inspect-6668 | ||||||||
| 16 | 15 | 4 | +1 | 95, better than 94% at Level 9 | 1.15, better than 80% at Level 9 | |||
| 16 | 16 | 4 | 0 | 95, better than 93% at Level 10 | 1.00, better than 32% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_DOMAA13 | |||
| 35, better than 15% at Level 10 | 5, better than 35% at Level 10 | 13 | |
| 7, better than 7% at Level 10 | 5, better than 35% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 7 |
| 0 |
| 79, better than 46% at Level 9 |
| 0.97, better than 31% at Level 9 |
| 14 | 17 | 3 | -3 | 62, better than 1% at Level 10 | 0.93, better than 16% at Level 10 |
| 10 | 16 | 2 | -6 | 52, better than 1% at Level 10 | 0.70, better than 1% at Level 10 |
| 7 |
| 42, better than 20% at Level 9 | 8, better than 63% at Level 9 | 13 |
| 19, better than 10% at Level 10 | 2, better than 16% at Level 10 | 6 |
| 27, better than 14% at Level 9 | 4, better than 31% at Level 9 | 5 |
| team_inspect-6668 | |||
|---|---|---|---|
| 17, better than 11% at Level 9 | 2, better than 18% at Level 9 | 9 | |
| 50, better than 21% at Level 10 | 7, better than 51% at Level 10 | 10 | |
| 0, better than 1% at Level 9 | 6, better than 47% at Level 9 | 9 | |
| 29, better than 13% at Level 10 | 1, better than 11% at Level 10 | 3 | |
| 48, better than 20% at Level 10 | 10, better than 74% at Level 10 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.