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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_voXyss16 | ||||||||
| 32 | 20 | 7 | +12 | 101, better than 99% at Level 6 | 1.55, better than 99% at Level 6 | |||
| 28 | 23 | 6 | +5 | 112, better than 99% at Level 6 | 1.22, better than 93% at Level 6 | |||
| 23 | 23 | 5 | 0 | 85, better than 65% at Level 6 | 0.99, better than 40% at Level 6 | |||
| 17 | 22 | 3 | -5 | 47, better than 1% at Level 6 | 0.81, better than 5% at Level 6 | |||
| 18 | 22 | 10 | -4 | 72, better than 18% at Level 6 | 0.80, better than 4% at Level 6 | |||
| team_EricaPlay14 | ||||||||
| 26 | 21 | 6 | +5 | 75, better than 25% at Level 6 | 1.22, better than 93% at Level 6 | |||
| 26 | 25 | 10 | +1 | 104, better than 99% at Level 6 | 1.11, better than 78% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_voXyss16 | |||
| 165, better than 74% at Level 6 | 3, better than 27% at Level 6 | 8 | |
| 31, better than 21% at Level 6 | 4, better than 32% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 24 |
| 7 |
| 0 |
| 88, better than 82% at Level 6 |
| 0.97, better than 34% at Level 6 |
| 10 | 9 | 3 | +1 | 31, better than 1% at Level 6 | 0.91, better than 20% at Level 6 |
| 16 | 26 | 13 | -10 | 78, better than 38% at Level 6 | 0.71, better than 1% at Level 6 |
| 4 |
| 117, better than 55% at Level 6 | 12, better than 76% at Level 6 | 15 |
| 67, better than 34% at Level 6 | 2, better than 23% at Level 6 | 5 |
| 5, better than 13% at Level 6 | 4, better than 32% at Level 6 | 2 |
| team_EricaPlay14 | |||
|---|---|---|---|
| 36, better than 23% at Level 6 | 0, better than 1% at Level 6 | 2 | |
| 0, better than 1% at Level 6 | 1, better than 19% at Level 6 | 2 | |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 0, better than 1% at Level 6 | 1, better than 19% at Level 6 | 2 | |
| 174, better than 77% at Level 6 | 3, better than 27% at Level 6 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.