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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ZOF_BAKIN9 | ||||||||
| 18 | 13 | 1 | +5 | 73, better than 17% at Level 7 | 1.33, better than 97% at Level 7 | |||
| 18 | 18 | 2 | 0 | 76, better than 26% at Level 8 | 1.07, better than 67% at Level 8 | |||
| 15 | 19 | 9 | -4 | 102, better than 99% at Level 3 | 0.84, better than 28% at Level 3 | |||
| 15 | 20 | 3 | -5 | 76, better than 36% at Level 5 | 0.80, better than 6% at Level 5 | |||
| 9 | 19 | 7 | -10 | 71, better than 30% at Level 3 | 0.53, better than 2% at Level 3 | |||
| team_M0lekul13 | ||||||||
| 32 | 10 | 7 | +22 | 152, better than 99% at Level 6 | 2.22, better than 99% at Level 6 | |||
| 15 | 16 | 6 | -1 | 75, better than 28% at Level 5 | 0.95, better than 39% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ZOF_BAKIN9 | |||
| 73, better than 43% at Level 7 | 3, better than 29% at Level 7 | 12 | |
| 49, better than 26% at Level 8 | 2, better than 20% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 4 |
| -2 |
| 65, better than 7% at Level 4 |
| 0.86, better than 21% at Level 4 |
| 13 | 15 | 4 | -2 | 69, better than 10% at Level 5 | 0.83, better than 9% at Level 5 |
| 14 | 18 | 5 | -4 | 69, better than 7% at Level 6 | 0.81, better than 5% at Level 6 |
| 7 |
| 98, better than 72% at Level 3 | 2, better than 43% at Level 3 | 7 |
| 102, better than 68% at Level 5 | 5, better than 52% at Level 5 | 10 |
| 10, better than 24% at Level 3 | 5, better than 66% at Level 3 | 15 |
| team_M0lekul13 | |||
|---|---|---|---|
| 114, better than 70% at Level 6 | 8, better than 70% at Level 6 | 13 | |
| 108, better than 71% at Level 5 | 7, better than 67% at Level 5 | 5 | |
| 157, better than 93% at Level 4 | 3, better than 43% at Level 4 | 7 | |
| 50, better than 38% at Level 5 | 1, better than 23% at Level 5 | 5 | |
| 59, better than 39% at Level 6 | 13, better than 93% at Level 6 | 19 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.