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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Paresy10 | ||||||||
| 20 | 19 | 9 | +1 | 90, better than 88% at Level 8 | 1.15, better than 81% at Level 8 | |||
| 17 | 18 | 4 | -1 | 78, better than 38% at Level 6 | 0.97, better than 40% at Level 6 | |||
| 16 | 17 | 5 | -1 | 85, better than 69% at Level 8 | 0.95, better than 30% at Level 8 | |||
| 15 | 17 | 7 | -2 | 70, better than 7% at Level 8 | 0.86, better than 6% at Level 8 | |||
| 14 | 18 | 8 | -4 | 77, better than 35% at Level 7 | 0.79, better than 1% at Level 7 | |||
| team_DEVASTATOR13 | ||||||||
| 27 | 13 | 1 | +14 | 95, better than 93% at Level 8 | 1.74, better than 99% at Level 8 | |||
| 21 | 19 | 7 | +2 | 106, better than 99% at Level 8 | 1.26, better than 94% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Paresy10 | |||
| 53, better than 27% at Level 8 | 7, better than 54% at Level 8 | 16 | |
| 80, better than 49% at Level 6 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 14 |
| 8 |
| +3 |
| 74, better than 22% at Level 7 |
| 1.19, better than 91% at Level 7 |
| 19 | 18 | 8 | +1 | 87, better than 78% at Level 7 | 1.09, better than 76% at Level 7 |
| 4 | 15 | 5 | -11 | 37, better than 1% at Level 7 | 0.43, better than 1% at Level 7 |
| 14 |
| 106, better than 55% at Level 8 | 4, better than 32% at Level 8 | 5 |
| 121, better than 63% at Level 8 | 8, better than 61% at Level 8 | 18 |
| 48, better than 28% at Level 7 | 10, better than 77% at Level 7 | 9 |
| team_DEVASTATOR13 | |||
|---|---|---|---|
| 13, better than 12% at Level 8 | 8, better than 61% at Level 8 | 10 | |
| 23, better than 15% at Level 8 | 11, better than 80% at Level 8 | 15 | |
| 51, better than 30% at Level 7 | 11, better than 82% at Level 7 | 15 | |
| 89, better than 50% at Level 7 | 13, better than 90% at Level 7 | 12 | |
| 37, better than 23% at Level 7 | 7, better than 57% at Level 7 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.