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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-AMQ13 | ||||||||
| 18 | 7 | 1 | +11 | 91, better than 90% at Level 8 | 1.64, better than 99% at Level 8 | |||
| 17 | 9 | 5 | +8 | 115, better than 99% at Level 9 | 1.46, better than 99% at Level 9 | |||
| 14 | 10 | 4 | +4 | 76, better than 30% at Level 8 | 1.30, better than 96% at Level 8 | |||
| 13 | 13 | 9 | 0 | 101, better than 97% at Level 9 | 1.00, better than 44% at Level 9 | |||
| SOZE-KEYSERLevel 7Steam profile of SOZE-KEYSER (opens in a new tab) | 10 | 11 | 4 | -1 | 61, better than 1% at Level 7 | 0.81, better than 3% at Level 7 | ||
| team_NiKoquin4 | ||||||||
| 11 | 13 | 5 | -2 | 75, better than 20% at Level 9 | 0.84, better than 5% at Level 9 | |||
| 10 | 14 | 4 | -4 | 83, better than 60% at Level 8 | 0.74, better than 1% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-AMQ13 | |||
| 17, better than 15% at Level 8 | 2, better than 24% at Level 8 | 8 | |
| 119, better than 78% at Level 9 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 17 |
| 6 |
| -5 |
| 74, better than 21% at Level 8 |
| 0.69, better than 1% at Level 8 |
| 9 | 14 | 4 | -5 | 79, better than 45% at Level 8 | 0.65, better than 1% at Level 8 |
| 7 | 14 | 2 | -7 | 61, better than 1% at Level 9 | 0.56, better than 1% at Level 9 |
| 3 |
| 31, better than 22% at Level 8 | 3, better than 32% at Level 8 | 7 |
| 86, better than 56% at Level 9 | 3, better than 29% at Level 9 | 5 |
| SOZE-KEYSERLevel 7Steam profile of SOZE-KEYSER (opens in a new tab) | 100, better than 74% at Level 7 | 3, better than 36% at Level 7 | 11 |
|---|
| team_NiKoquin4 | |||
|---|---|---|---|
| 147, better than 90% at Level 9 | 2, better than 21% at Level 9 | 3 | |
| 170, better than 96% at Level 8 | 3, better than 32% at Level 8 | 8 | |
| 95, better than 67% at Level 8 | 4, better than 42% at Level 8 | 7 | |
| 116, better than 80% at Level 8 | 2, better than 24% at Level 8 | 4 | |
| 43, better than 25% at Level 9 | 4, better than 38% at Level 9 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.