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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_174noy17413 | ||||||||
| 21 | 14 | 7 | +7 | 95, better than 94% at Level 8 | 1.28, better than 96% at Level 8 | |||
| 19 | 15 | 4 | +4 | 69, better than 5% at Level 9 | 1.28, better than 95% at Level 9 | |||
| 14 | 12 | 6 | +2 | 63, better than 1% at Level 9 | 0.95, better than 23% at Level 9 | |||
| 16 | 20 | 5 | -4 | 87, better than 79% at Level 8 | 0.84, better than 4% at Level 8 | |||
| 12 | 17 | 9 | -5 | 65, better than 4% at Level 6 | 0.72, better than 2% at Level 6 | |||
| team_pIug28910 | ||||||||
| 24 | 20 | 7 | +4 | 113, better than 99% at Level 8 | 1.28, better than 96% at Level 8 | |||
| 16 | 16 | 6 | 0 | 75, better than 23% at Level 9 | 1.03, better than 47% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_174noy17413 | |||
| 103, better than 53% at Level 8 | 11, better than 80% at Level 8 | 13 | |
| 87, better than 40% at Level 9 | 17 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 14 |
| 4 |
| -1 |
| 68, better than 4% at Level 8 |
| 0.84, better than 4% at Level 8 |
| 13 | 19 | 5 | -6 | 61, better than 1% at Level 7 | 0.74, better than 3% at Level 7 |
| 12 | 18 | 4 | -6 | 58, better than 1% at Level 7 | 0.69, better than 2% at Level 7 |
| 18 |
| 65, better than 29% at Level 9 | 14, better than 90% at Level 9 | 22 |
| 171, better than 85% at Level 8 | 7, better than 54% at Level 8 | 5 |
| 183, better than 92% at Level 6 | 10, better than 80% at Level 6 | 9 |
| team_pIug28910 | |||
|---|---|---|---|
| 2, better than 7% at Level 8 | 9, better than 68% at Level 8 | 9 | |
| 16, better than 11% at Level 9 | 7, better than 50% at Level 9 | 10 | |
| 180, better than 88% at Level 8 | 4, better than 32% at Level 8 | 11 | |
| 25, better than 18% at Level 7 | 5, better than 42% at Level 7 | 6 | |
| 98, better than 55% at Level 7 | 2, better than 23% at Level 7 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.