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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KaNggUroo8 | ||||||||
| 23 | 13 | 5 | +10 | 105, better than 97% at Level 7 | 1.75, better than 99% at Level 7 | |||
| 21 | 16 | 8 | +5 | 94, better than 92% at Level 10 | 1.25, better than 91% at Level 10 | |||
| 13 | 19 | 3 | -6 | 64, better than 1% at Level 7 | 0.73, better than 1% at Level 7 | |||
| 10 | 18 | 5 | -8 | 55, better than 1% at Level 9 | 0.57, better than 1% at Level 9 | |||
| 7 | 18 | 13 | -11 | 66, better than 3% at Level 8 | 0.42, better than 1% at Level 8 | |||
| team_Sodra_13 | ||||||||
| 23 | 11 | 2 | +12 | 102, better than 97% at Level 10 | 1.72, better than 99% at Level 10 | |||
| 17 | 15 | 6 | +2 | 91, better than 86% at Level 10 | 0.99, better than 30% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KaNggUroo8 | |||
| 233, better than 99% at Level 7 | 5, better than 46% at Level 7 | 12 | |
| 197, better than 92% at Level 10 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 13 |
| 1 |
| +2 |
| 69, better than 8% at Level 6 |
| 0.99, better than 47% at Level 6 |
| 15 | 16 | 6 | -1 | 93, better than 92% at Level 8 | 0.93, better than 24% at Level 8 |
| 14 | 19 | 8 | -5 | 87, better than 81% at Level 6 | 0.80, better than 3% at Level 6 |
| 23 |
| 93, better than 57% at Level 7 | 3, better than 30% at Level 7 | 5 |
| 8, better than 8% at Level 9 | 1, better than 13% at Level 9 | 3 |
| 65, better than 36% at Level 8 | 0, better than 1% at Level 8 | 6 |
| team_Sodra_13 | |||
|---|---|---|---|
| 92, better than 43% at Level 10 | 12, better than 85% at Level 10 | 14 | |
| 149, better than 76% at Level 10 | 2, better than 16% at Level 10 | 3 | |
| 175, better than 94% at Level 6 | 4, better than 42% at Level 6 | 11 | |
| 76, better than 42% at Level 8 | 2, better than 21% at Level 8 | 5 | |
| 32, better than 26% at Level 6 | 3, better than 34% at Level 6 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.