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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_gl1x116 | ||||||||
| 30 | 26 | 3 | +4 | 75, better than 21% at Level 8 | 1.24, better than 95% at Level 8 | |||
| 26 | 26 | 6 | 0 | 82, better than 56% at Level 9 | 1.06, better than 56% at Level 9 | |||
| 24 | 21 | 10 | +3 | 76, better than 27% at Level 8 | 1.05, better than 60% at Level 8 | |||
| 25 | 25 | 7 | 0 | 85, better than 69% at Level 9 | 1.01, better than 42% at Level 9 | |||
| 15 | 28 | 6 | -13 | 52, better than 1% at Level 9 | 0.60, better than 1% at Level 9 | |||
| team_SilverFjanT19 | ||||||||
| 30 | 23 | 11 | +7 | 81, better than 48% at Level 9 | 1.15, better than 82% at Level 9 | |||
| 30 | 27 | 11 | +3 | 103, better than 96% at Level 9 | 1.09, better than 63% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_gl1x116 | |||
| 124, better than 41% at Level 8 | 18, better than 84% at Level 8 | 21 | |
| 262, better than 82% at Level 9 | 24, better than 95% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 25 |
| 24 |
| 8 |
| +1 |
| 76, better than 26% at Level 8 |
| 1.05, better than 61% at Level 8 |
| 28 | 24 | 5 | +4 | 86, better than 73% at Level 8 | 1.02, better than 51% at Level 8 |
| 13 | 23 | 5 | -10 | 48, better than 1% at Level 9 | 0.61, better than 1% at Level 9 |
| 27 |
| 73, better than 24% at Level 8 | 24, better than 96% at Level 8 | 24 |
| 174, better than 55% at Level 9 | 2, better than 14% at Level 9 | 6 |
| 406, better than 98% at Level 9 | 19, better than 85% at Level 9 | 15 |
| team_SilverFjanT19 | |||
|---|---|---|---|
| 198, better than 64% at Level 9 | 29, better than 98% at Level 9 | 36 | |
| 419, better than 99% at Level 9 | 6, better than 28% at Level 9 | 6 | |
| 30, better than 14% at Level 8 | 15, better than 73% at Level 8 | 26 | |
| 254, better than 83% at Level 8 | 19, better than 87% at Level 8 | 31 | |
| 134, better than 40% at Level 9 | 2, better than 14% at Level 9 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.