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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_wmst1348 | ||||||||
| 25 | 13 | 4 | +12 | 116, better than 99% at Level 10 | 1.64, better than 99% at Level 10 | |||
| 17 | 15 | 4 | +2 | 80, better than 42% at Level 10 | 1.08, better than 58% at Level 10 | |||
| 15 | 18 | 9 | -3 | 92, better than 88% at Level 10 | 0.91, better than 10% at Level 10 | |||
| 7 | 15 | 3 | -8 | 39, better than 2% at Level 2 | 0.57, better than 5% at Level 2 | |||
| 6 | 16 | 3 | -10 | 42, better than 1% at Level 6 | 0.43, better than 1% at Level 6 | |||
| team_AMGG13 | ||||||||
| 23 | 15 | 4 | +8 | 118, better than 99% at Level 10 | 1.59, better than 99% at Level 10 | |||
| 24 | 14 | 5 | +10 | 112, better than 99% at Level 6 | 1.56, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_wmst1348 | |||
| 28, better than 12% at Level 10 | 8, better than 59% at Level 10 | 10 | |
| 107, better than 52% at Level 10 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 14 |
| 4 |
| -2 |
| 65, better than 3% at Level 9 |
| 0.89, better than 12% at Level 9 |
| 10 | 15 | 3 | -5 | 58, better than 1% at Level 7 | 0.74, better than 1% at Level 7 |
| 8 | 12 | 4 | -4 | 42, better than 1% at Level 10 | 0.72, better than 1% at Level 10 |
| 13 |
| 259, better than 99% at Level 10 | 0, better than 1% at Level 10 | 1 |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 0 |
| 119, better than 75% at Level 6 | 7, better than 66% at Level 6 | 13 |
| team_AMGG13 | |||
|---|---|---|---|
| 13, better than 8% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 115, better than 73% at Level 6 | 4, better than 42% at Level 6 | 4 | |
| 114, better than 61% at Level 9 | 13, better than 91% at Level 9 | 14 | |
| 0, better than 1% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 66, better than 28% at Level 10 | 7, better than 51% at Level 10 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.