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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_VBrave113 | ||||||||
| 20 | 10 | 3 | +10 | 115, better than 99% at Level 10 | 1.72, better than 99% at Level 10 | |||
| 23 | 12 | 6 | +11 | 136, better than 99% at Level 8 | 1.62, better than 99% at Level 8 | |||
| 14 | 8 | 3 | +6 | 81, better than 46% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 15 | 12 | 4 | +3 | 79, better than 42% at Level 9 | 1.24, better than 94% at Level 9 | |||
| 9 | 9 | 0 | 0 | 34, better than 1% at Level 8 | 0.86, better than 5% at Level 8 | |||
| team_naspoo6 | ||||||||
| 19 | 14 | 2 | +5 | 90, better than 85% at Level 10 | 1.33, better than 95% at Level 10 | |||
| 10 | 16 | 2 | -6 | 55, better than 1% at Level 10 | 0.66, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_VBrave113 | |||
| 2, better than 6% at Level 10 | 6, better than 48% at Level 10 | 9 | |
| 66, better than 40% at Level 8 | 11 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 16 |
| 6 |
| -6 |
| 68, better than 4% at Level 9 |
| 0.66, better than 1% at Level 9 |
| 9 | 17 | 4 | -8 | 60, better than 1% at Level 8 | 0.60, better than 1% at Level 8 |
| 3 | 18 | 4 | -15 | 33, better than 1% at Level 2 | 0.17, better than 1% at Level 2 |
| 11 |
| 30, better than 14% at Level 10 | 17, better than 99% at Level 10 | 22 |
| 36, better than 19% at Level 9 | 5, better than 43% at Level 9 | 17 |
| 7, better than 11% at Level 8 | 0, better than 1% at Level 8 | 1 |
| team_naspoo6 | |||
|---|---|---|---|
| 55, better than 26% at Level 10 | 8, better than 66% at Level 10 | 15 | |
| 89, better than 47% at Level 10 | 3, better than 23% at Level 10 | 3 | |
| 54, better than 29% at Level 9 | 2, better than 19% at Level 9 | 2 | |
| 74, better than 46% at Level 8 | 6, better than 56% at Level 8 | 7 | |
| 35, better than 44% at Level 2 | 4, better than 61% at Level 2 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.