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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KOROVIKOV3813 | ||||||||
| 28 | 12 | 3 | +16 | 99, better than 98% at Level 3 | 2.04, better than 99% at Level 3 | |||
| 20 | 16 | 11 | +4 | 111, better than 99% at Level 2 | 1.49, better than 99% at Level 2 | |||
| 17 | 17 | 4 | 0 | 92, better than 96% at Level 3 | 0.94, better than 60% at Level 3 | |||
| 13 | 16 | 5 | -3 | 86, better than 96% at Level 2 | 0.79, better than 34% at Level 2 | |||
| 7 | 15 | 2 | -8 | 42, better than 3% at Level 1 | 0.51, better than 6% at Level 1 | |||
| team_prakazz8 | ||||||||
| 19 | 18 | 2 | +1 | 90, better than 97% at Level 2 | 1.18, better than 98% at Level 2 | |||
| 14 | 17 | 1 | -3 | 52, better than 9% at Level 1 | 1.02, better than 91% at Level 1 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KOROVIKOV3813 | |||
| 81, better than 65% at Level 3 | 2, better than 44% at Level 3 | 3 | |
| 86, better than 72% at Level 2 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 11 |
| -1 |
| 100, better than 98% at Level 3 |
| 0.98, better than 75% at Level 3 |
| 14 | 18 | 4 | -4 | 81, better than 91% at Level 2 | 0.76, better than 28% at Level 2 |
| 14 | 17 | 5 | -3 | 73, better than 39% at Level 3 | 0.74, better than 12% at Level 3 |
| 8 |
| 176, better than 96% at Level 3 | 8, better than 86% at Level 3 | 8 |
| 19, better than 32% at Level 2 | 3, better than 50% at Level 2 | 13 |
| 10, better than 33% at Level 1 | 0, better than 1% at Level 1 | 0 |
| team_prakazz8 | |||
|---|---|---|---|
| 4, better than 24% at Level 2 | 0, better than 1% at Level 2 | 0 | |
| 0, better than 1% at Level 1 | 2, better than 44% at Level 1 | 3 | |
| 104, better than 77% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 0 | |
| 125, better than 86% at Level 3 | 6, better than 75% at Level 3 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.