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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ezzus6 | ||||||||
| 14 | 15 | 2 | -1 | 66, better than 5% at Level 5 | 1.03, better than 64% at Level 5 | |||
| 14 | 14 | 2 | 0 | 68, better than 5% at Level 8 | 0.89, better than 13% at Level 8 | |||
| 12 | 19 | 3 | -7 | 73, better than 13% at Level 9 | 0.71, better than 1% at Level 9 | |||
| 13 | 18 | 2 | -5 | 82, better than 54% at Level 6 | 0.71, better than 1% at Level 6 | |||
| 10 | 15 | 4 | -5 | 73 | 0.70 | |||
| team_CheaterExXxE13 | ||||||||
| 23 | 11 | 2 | +12 | 119, better than 98% at Level 9 | 1.91, better than 99% at Level 9 | |||
| 21 | 12 | 6 | +9 | 130, better than 99% at Level 7 | 1.47, better than 99% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ezzus6 | |||
| 64, better than 52% at Level 5 | 5, better than 58% at Level 5 | 3 | |
| 80, better than 50% at Level 8 | 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 6 |
| 0 |
| 81, better than 51% at Level 8 |
| 0.92, better than 18% at Level 8 |
| 10 | 12 | 5 | -2 | 53, better than 1% at Level 6 | 0.77, better than 3% at Level 6 |
| 12 | 15 | 5 | -3 | 61, better than 3% at Level 6 | 0.76, better than 3% at Level 6 |
| 9 |
| 16, better than 12% at Level 9 | 4, better than 34% at Level 9 | 3 |
| 0, better than 1% at Level 6 | 8, better than 78% at Level 6 | 7 |
| 50 | 3 | 7 |
| team_CheaterExXxE13 | |||
|---|---|---|---|
| 41, better than 22% at Level 9 | 5, better than 43% at Level 9 | 8 | |
| 121, better than 79% at Level 7 | 2, better than 25% at Level 7 | 6 | |
| 0, better than 1% at Level 8 | 6, better than 56% at Level 8 | 6 | |
| 57, better than 43% at Level 6 | 4, better than 45% at Level 6 | 7 | |
| 24, better than 23% at Level 6 | 6, better than 63% at Level 6 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.