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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Onvil14 | ||||||||
| 14 | 13 | 3 | +1 | 92, better than 89% at Level 6 | 1.15, better than 90% at Level 6 | |||
| 11 | 13 | 1 | -2 | 72, better than 18% at Level 5 | 0.80, better than 5% at Level 5 | |||
| 7 | 14 | 2 | -7 | 53 | 0.62 | |||
| Onvil1Level 6Steam profile of Onvil1 (opens in a new tab) | 9 | 16 | 4 | -7 | 73, better than 18% at Level 6 | 0.52, better than 1% at Level 6 | ||
| 7 | 15 | 6 | -8 | 70, better than 9% at Level 6 | 0.47, better than 1% at Level 6 | |||
| team_nNightliner713 | ||||||||
| 18 | 11 | 4 | +7 | 108, better than 99% at Level 6 | 1.48, better than 99% at Level 6 | |||
| 13 | 8 | 3 | +5 | 78, better than 52% at Level 5 | 1.28, better than 96% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Onvil14 | |||
| 73, better than 60% at Level 6 | 3, better than 39% at Level 6 | 5 | |
| 115, better than 87% at Level 5 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 9 |
| 1 |
| +6 |
| 89 |
| 1.26 |
| 12 | 9 | 3 | +3 | 65, better than 7% at Level 5 | 1.11, better than 85% at Level 5 |
| 13 | 11 | 5 | +2 | 97, better than 96% at Level 6 | 1.06, better than 67% at Level 6 |
| 1 |
| 26 | 8 | 16 |
| Onvil1Level 6Steam profile of Onvil1 (opens in a new tab) | 66, better than 54% at Level 6 | 1, better than 22% at Level 6 | 3 |
|---|
| 43, better than 37% at Level 6 | 4, better than 49% at Level 6 | 4 |
| team_nNightliner713 | |||
|---|---|---|---|
| 47, better than 40% at Level 6 | 13, better than 98% at Level 6 | 11 | |
| 78, better than 67% at Level 5 | 1, better than 25% at Level 5 | 10 | |
| 20 | 7 | 10 | |
| 121, better than 90% at Level 5 | 3, better than 43% at Level 5 | 7 | |
| 176, better than 98% at Level 6 | 3, better than 39% at Level 6 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.