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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_komashimu10 | ||||||||
| 21 | 14 | 10 | +7 | 108, better than 97% at Level 9 | 1.31, better than 95% at Level 9 | |||
| 20 | 16 | 7 | +4 | 83, better than 58% at Level 9 | 1.20, better than 89% at Level 9 | |||
| 19 | 18 | 6 | +1 | 88, better than 81% at Level 9 | 1.02, better than 44% at Level 9 | |||
| 19 | 20 | 4 | -1 | 86, better than 71% at Level 9 | 0.97, better than 28% at Level 9 | |||
| 9 | 21 | 6 | -12 | 56, better than 1% at Level 9 | 0.45, better than 1% at Level 9 | |||
| team_lallipoop13 | ||||||||
| 23 | 17 | 3 | +6 | 92, better than 92% at Level 9 | 1.55, better than 97% at Level 9 | |||
| 16 | 15 | 7 | +1 | 69, better than 5% at Level 8 | 1.09, better than 75% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_komashimu10 | |||
| 282, better than 99% at Level 9 | 9, better than 64% at Level 9 | 9 | |
| 160, better than 78% at Level 9 | 8, better than 57% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 19 |
| 6 |
| 0 |
| 80, better than 45% at Level 8 |
| 1.01, better than 44% at Level 8 |
| 17 | 21 | 10 | -4 | 93, better than 91% at Level 10 | 0.87, better than 3% at Level 10 |
| 14 | 19 | 9 | -5 | 78, better than 33% at Level 8 | 0.75, better than 1% at Level 8 |
| 7 |
| 11, better than 9% at Level 9 | 2, better than 17% at Level 9 | 5 |
| 0, better than 1% at Level 9 | 7, better than 50% at Level 9 | 12 |
| 165, better than 80% at Level 9 | 4, better than 28% at Level 9 | 13 |
| team_lallipoop13 | |||
|---|---|---|---|
| 49, better than 22% at Level 9 | 2, better than 17% at Level 9 | 5 | |
| 186, better than 89% at Level 8 | 16, better than 96% at Level 8 | 10 | |
| 99, better than 51% at Level 8 | 2, better than 20% at Level 8 | 1 | |
| 35, better than 14% at Level 10 | 4, better than 25% at Level 10 | 5 | |
| 21, better than 14% at Level 8 | 6, better than 46% at Level 8 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.