Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ToxicBastard13 | ||||||||
| 24 | 12 | 4 | +12 | 130, better than 99% at Level 10 | 1.85, better than 99% at Level 10 | |||
| 16 | 11 | 2 | +5 | 84, better than 58% at Level 7 | 1.35, better than 97% at Level 7 | |||
| 12 | 13 | 4 | -1 | 77, better than 43% at Level 5 | 0.94, better than 36% at Level 5 | |||
| 13 | 16 | 3 | -3 | 77, better than 44% at Level 5 | 0.76, better than 4% at Level 5 | |||
| 11 | 15 | 8 | -4 | 62, better than 1% at Level 7 | 0.72, better than 2% at Level 7 | |||
| team_playvad6 | ||||||||
| 16 | 14 | 0 | +2 | 80, better than 46% at Level 8 | 1.19, better than 91% at Level 8 | |||
| 17 | 17 | 2 | 0 | 98, better than 96% at Level 8 | 0.99, better than 37% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ToxicBastard13 | |||
| 5, better than 6% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 35, better than 26% at Level 7 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 15 |
| 3 |
| -3 |
| 65, better than 4% at Level 6 |
| 0.85, better than 10% at Level 6 |
| 13 | 15 | 3 | -2 | 73, better than 13% at Level 8 | 0.80, better than 3% at Level 8 |
| 9 | 16 | 3 | -7 | 60, better than 3% at Level 6 | 0.62, better than 1% at Level 6 |
| 11 |
| 3, better than 16% at Level 5 | 0, better than 1% at Level 5 | 4 |
| 79, better than 62% at Level 5 | 2, better than 31% at Level 5 | 2 |
| 38, better than 27% at Level 7 | 9, better than 82% at Level 7 | 11 |
| team_playvad6 | |||
|---|---|---|---|
| 73, better than 45% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 67, better than 41% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 63, better than 38% at Level 8 | 1, better than 16% at Level 8 | 3 | |
| 37, better than 30% at Level 6 | 4, better than 45% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.