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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_waw6664 | ||||||||
| 10 | 13 | 1 | -3 | 68, better than 8% at Level 5 | 0.75, better than 4% at Level 5 | |||
| 11 | 15 | 3 | -4 | 56, better than 1% at Level 4 | 0.71, better than 2% at Level 4 | |||
| 10 | 15 | 3 | -5 | 64, better than 4% at Level 5 | 0.69, better than 2% at Level 5 | |||
| 10 | 16 | 6 | -6 | 77, better than 30% at Level 6 | 0.61, better than 1% at Level 6 | |||
| 5 | 14 | 5 | -9 | 68, better than 6% at Level 6 | 0.42, better than 1% at Level 6 | |||
| team_Matrak_7713 | ||||||||
| 17 | 9 | 4 | +8 | 105, better than 99% at Level 6 | 1.56, better than 99% at Level 6 | |||
| 16 | 8 | 4 | +8 | 96 | 1.46 | |||
| nexuse2–Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_waw6664 | |||
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 3 | |
| 70, better than 69% at Level 4 | 7, better than 85% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 11 |
| 5 |
| +5 |
| 90 |
| 1.35 |
| 13 | 7 | 7 | +6 | 78, better than 59% at Level 4 | 1.29, better than 96% at Level 4 |
| 11 | 11 | 6 | 0 | 82, better than 67% at Level 5 | 0.90, better than 22% at Level 5 |
| 4 |
| 42, better than 41% at Level 5 | 7, better than 80% at Level 5 | 6 |
| 0, better than 1% at Level 6 | 3, better than 39% at Level 6 | 5 |
| 50, better than 42% at Level 6 | 13, better than 98% at Level 6 | 9 |
| team_Matrak_7713 | |||
|---|---|---|---|
| 36, better than 32% at Level 6 | 7, better than 77% at Level 6 | 10 | |
| 117 | 6 | 8 | |
| nexuse2–Steam profile of nexuse2 (opens in a new tab) | 159 | 0 | 2 |
| 204, better than 99% at Level 4 | 8, better than 90% at Level 4 | 5 | |
| 152, better than 96% at Level 5 | 7, better than 80% at Level 5 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.