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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_h4ck3rPL13 | ||||||||
| 22 | 14 | 3 | +8 | 84, better than 71% at Level 9 | 1.40, better than 98% at Level 9 | |||
| 20 | 16 | 8 | +4 | 96, better than 94% at Level 9 | 1.28, better than 95% at Level 9 | |||
| 13 | 15 | 2 | -2 | 54, better than 1% at Level 6 | 0.83, better than 4% at Level 6 | |||
| 12 | 16 | 4 | -4 | 57, better than 1% at Level 8 | 0.81, better than 3% at Level 8 | |||
| 11 | 16 | 9 | -5 | 82, better than 58% at Level 8 | 0.67, better than 1% at Level 8 | |||
| team_Bandeira_10 | ||||||||
| 23 | 16 | 7 | +7 | 99, better than 96% at Level 10 | 1.56, better than 99% at Level 10 | |||
| 16 | 14 | 1 | +2 | 80, better than 51% at Level 9 | 1.00, better than 44% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_h4ck3rPL13 | |||
| 72, better than 32% at Level 9 | 2, better than 17% at Level 9 | 4 | |
| 49, better than 22% at Level 9 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 9 |
| -1 |
| 79, better than 49% at Level 6 |
| 0.95, better than 29% at Level 6 |
| 12 | 15 | 8 | -3 | 63, better than 1% at Level 8 | 0.75, better than 1% at Level 8 |
| 11 | 17 | 9 | -6 | 72, better than 15% at Level 7 | 0.64, better than 1% at Level 7 |
| 5 |
| 48, better than 32% at Level 6 | 0, better than 1% at Level 6 | 1 |
| 12, better than 12% at Level 8 | 4, better than 32% at Level 8 | 10 |
| 155, better than 79% at Level 8 | 1, better than 15% at Level 8 | 4 |
| team_Bandeira_10 | |||
|---|---|---|---|
| 118, better than 53% at Level 10 | 4, better than 25% at Level 10 | 6 | |
| 254, better than 97% at Level 9 | 5, better than 35% at Level 9 | 9 | |
| 518, better than 99% at Level 6 | 2, better than 26% at Level 6 | 6 | |
| 179, better than 87% at Level 8 | 6, better than 46% at Level 8 | 8 | |
| 353, better than 99% at Level 7 | 6, better than 50% at Level 7 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.