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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_f3ar66613 | ||||||||
| 25 | 9 | 3 | +16 | 130, better than 99% at Level 10 | 1.99, better than 99% at Level 10 | |||
| 17 | 11 | 3 | +6 | 90, better than 83% at Level 10 | 1.36, better than 97% at Level 10 | |||
| 15 | 8 | 2 | +7 | 77, better than 33% at Level 9 | 1.31, better than 96% at Level 9 | |||
| 12 | 13 | 11 | -1 | 83, better than 59% at Level 10 | 0.95, better than 18% at Level 10 | |||
| 10 | 13 | 7 | -3 | 82, better than 50% at Level 10 | 0.85, better than 4% at Level 10 | |||
| team_blitzeN5 | ||||||||
| 15 | 16 | 7 | -1 | 90, better than 83% at Level 10 | 1.04, better than 47% at Level 10 | |||
| 11 | 15 | 3 | -4 | 74, better than 18% at Level 10 | 0.71, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_f3ar66613 | |||
| 62, better than 32% at Level 10 | 4, better than 32% at Level 10 | 9 | |
| 189, better than 96% at Level 10 | 2, better than 18% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 16 |
| 3 |
| -5 |
| 64, better than 2% at Level 9 |
| 0.70, better than 1% at Level 9 |
| 8 | 15 | 4 | -7 | 50, better than 1% at Level 9 | 0.57, better than 1% at Level 9 |
| 9 | 17 | 5 | -8 | 66, better than 3% at Level 8 | 0.56, better than 1% at Level 8 |
| 11 |
| 20, better than 13% at Level 9 | 1, better than 14% at Level 9 | 3 |
| 180, better than 95% at Level 10 | 3, better than 24% at Level 10 | 4 |
| 48, better than 23% at Level 10 | 1, better than 12% at Level 10 | 8 |
| team_blitzeN5 | |||
|---|---|---|---|
| 149, better than 86% at Level 10 | 3, better than 24% at Level 10 | 2 | |
| 3, better than 6% at Level 10 | 6, better than 51% at Level 10 | 4 | |
| 0, better than 1% at Level 9 | 2, better than 20% at Level 9 | 4 | |
| 235, better than 99% at Level 9 | 8, better than 73% at Level 9 | 8 | |
| 54, better than 35% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.