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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ARV__13 | ||||||||
| 26 | 16 | 3 | +10 | 103, better than 97% at Level 10 | 1.42, better than 97% at Level 10 | |||
| 22 | 12 | 6 | +10 | 99, better than 95% at Level 10 | 1.42, better than 97% at Level 10 | |||
| 19 | 14 | 4 | +5 | 83, better than 54% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 14 | 14 | 4 | 0 | 73, better than 10% at Level 10 | 0.90, better than 7% at Level 10 | |||
| 11 | 18 | 6 | -7 | 57, better than 1% at Level 10 | 0.68, better than 1% at Level 10 | |||
| team_DIMA_BUYAN10 | ||||||||
| 23 | 17 | 2 | +6 | 103, better than 97% at Level 10 | 1.30, better than 94% at Level 10 | |||
| 18 | 16 | 7 | +2 | 87, better than 76% at Level 10 | 1.18, better than 87% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ARV__13 | |||
| 133, better than 61% at Level 10 | 7, better than 46% at Level 10 | 12 | |
| 44, better than 17% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 17 |
| 6 |
| -5 |
| 71, better than 7% at Level 10 |
| 0.78, better than 1% at Level 10 |
| 12 | 21 | 4 | -9 | 62, better than 1% at Level 10 | 0.53, better than 1% at Level 10 |
| 9 | 22 | 7 | -13 | 52, better than 1% at Level 10 | 0.39, better than 1% at Level 10 |
| 18 |
| 191, better than 86% at Level 10 | 40, better than 99% at Level 10 | 18 |
| 92, better than 38% at Level 10 | 4, better than 25% at Level 10 | 8 |
| 16, better than 9% at Level 10 | 3, better than 20% at Level 10 | 4 |
| team_DIMA_BUYAN10 | |||
|---|---|---|---|
| 81, better than 33% at Level 10 | 6, better than 39% at Level 10 | 13 | |
| 123, better than 55% at Level 10 | 11, better than 74% at Level 10 | 11 | |
| 55, better than 21% at Level 10 | 29, better than 99% at Level 10 | 15 | |
| 46, better than 17% at Level 10 | 3, better than 20% at Level 10 | 5 | |
| 31, better than 13% at Level 10 | 5, better than 32% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.